GetResendDelay() private method

private GetResendDelay ( ) : float
return float
 internal NetReliableSenderChannel(NetConnection connection, int windowSize)
 {
     m_connection     = connection;
     m_windowSize     = windowSize;
     m_windowStart    = 0;
     m_sendStart      = 0;
     m_receivedAcks   = new NetBitVector(NetConstants.NumSequenceNumbers);
     m_storedMessages = new NetStoredReliableMessage[m_windowSize];
     m_queuedSends    = new NetQueue <NetOutgoingMessage>(8);
     m_resendDelay    = m_connection.GetResendDelay();
 }
		internal NetReliableSenderChannel(NetConnection connection, int windowSize)
		{
			m_connection = connection;
			m_windowSize = windowSize;
			m_windowStart = 0;
			m_sendStart = 0;
			m_receivedAcks = new NetBitVector(NetConstants.NumSequenceNumbers);
			m_storedMessages = new NetStoredReliableMessage[m_windowSize];
			m_queuedSends = new NetQueue<NetOutgoingMessage>(8);
			m_resendDelay = m_connection.GetResendDelay();
		}
 internal NetReliableSenderChannel(NetConnection connection, int windowSize)
 {
     m_connection   = connection;
     m_windowSize   = windowSize;
     m_windowStart  = 0;
     m_sendStart    = 0;
     m_receivedAcks = new NetBitVector(NetConstants.NumSequenceNumbers);
     NetException.Assert(m_windowSize <= 64);             // we do only have sizeof(ulong)*8 "used" bits in m_usedStoredMessages
     m_usedStoredMessages = 0;
     m_storedMessages     = new NetStoredReliableMessage[m_windowSize];
     m_queuedSends        = new NetQueue <NetOutgoingMessage>(8);
     m_resendDelay        = m_connection.GetResendDelay();
 }