Beispiel #1
0
        private void timer_Tick(object sender, EventArgs e)
        {
            //looking for servers
            if (splashState == MainSplashState.Searching)
            {
                Console.Out.WriteLine("searching...");
                //update the engine state
                ymfasClient.Update();

                //attempt to find a new server
                Lidgren.Library.Network.NetServerInfo session = ymfasClient.GetLocalSession();
                if (session != null)
                {
                    String hostname = ymfasClient.GetHostNameFromIP(session.RemoteEndpoint.Address.ToString());
                    lstServers.Items.Add(hostname + " - " + session.RemoteEndpoint.Address.ToString());
                }
            }

            //connecting to a server
            if (splashState == MainSplashState.Connecting)
            {
                // update the engine state
                ymfasClient.Update();

                //time out if too long
                if (ticksConnecting * timer.Interval >= MAX_CONNECT_TIME)
                {
                    splashState = MainSplashState.Searching;
                    ymfasClient.Dispose();
                    ymfasClient = null;
                    MessageBox.Show("Connection attempt failed.");
                }
                else
                {
                    ticksConnecting++;

                    //check for successful connection
                    if (ymfasClient.Status == NetConnectionStatus.Connected)
                    {
                        splashState = MainSplashState.None;

                        // join lobby
                        GameLobby = new frmGameLobby(ymfasClient);
                        GameLobby.ShowDialog();

                        if (GameLobby.DialogResult == DialogResult.OK)
                        {
                            ymfasClient       = GameLobby.Client;
                            this.DialogResult = DialogResult.OK;
                            this.Close();
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public static NetServerInfo DecodeResponse(NetMessage msg, IPEndPoint ep)
        {
            if (msg == null)
            {
                throw new ArgumentNullException("msg");
            }
            NetServerInfo info = new NetServerInfo();

            info.NumConnected   = msg.ReadUInt16();
            info.MaxConnections = msg.ReadUInt16();
            info.ServerName     = msg.ReadString();
            info.RemoteEndpoint = ep;
            return(info);
        }
Beispiel #3
0
        internal override void HandlePacket(NetBuffer buffer, int bytesReceived, IPEndPoint sender)
        {
            double now = NetTime.Now;

            try
            {
                NetMessage msg;
                if (m_serverConnection == null || m_serverConnection.Status == NetConnectionStatus.Disconnected)
                {
                    //
                    // unconnected packet
                    //
                    msg = NetMessage.Decode(buffer);
                    if (msg == null)
                    {
                        Log.Warning("Malformed NetMessage?");
                        return;                         // malformed?
                    }

                    Log.Verbose("Received unconnected message: " + msg);

                    // discovery response?
                    if (msg.m_type == NetMessageType.Discovery)
                    {
                        NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                        if (ServerDiscovered != null)
                        {
                            ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                        }
                        return;
                    }

                    if (m_serverConnection != null && sender.Equals(m_serverConnection.RemoteEndpoint))
                    {
                        // we have m_serverConnection, but status is disconnected
                        Log.Warning("Received " + buffer.LengthBytes + " from server; but we're disconnected!");
                        return;
                    }

                    Log.Warning("Received " + buffer.LengthBytes + " bytes from non-server source: " + sender + "(server is " + m_serverConnection.RemoteEndpoint + ")");
                    return;
                }

                // decrypt in place
                if (m_serverConnection.m_encryption.SymmetricEncryptionKeyBytes != null)
                {
                    byte[] savedBuffer = null;
                    if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                    {
                        // special case; save buffer in case we get unencrypted response
                        savedBuffer = new byte[buffer.LengthBytes];
                        Array.Copy(buffer.Data, 0, savedBuffer, 0, buffer.LengthBytes);
                    }

                    bool ok = m_serverConnection.m_encryption.DecryptSymmetric(buffer);
                    if (!ok)
                    {
                        // failed to decrypt; drop this packet UNLESS we're in a connecting state,
                        // in which case the server may want to tell us something
                        if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                        {
                            // ok let this one thru unencrypted
                            Array.Copy(savedBuffer, buffer.Data, savedBuffer.Length);
                        }
                        else
                        {
                            Log.Warning("Failed to decrypt packet from server!");
                            return;
                        }
                    }
                }

                m_serverConnection.m_lastHeardFromRemote = now;

                int messagesReceived    = 0;
                int usrMessagesReceived = 0;
                int ackMessagesReceived = 0;
                while (buffer.ReadBitsLeft > 7)
                {
                    msg = NetMessage.Decode(buffer);

                    if (msg == null)
                    {
                        break;                         // done
                    }
                    messagesReceived++;
                    msg.Sender = m_serverConnection;
                    switch (msg.m_type)
                    {
                    case NetMessageType.Handshake:
                        NetHandshakeType tp = (NetHandshakeType)msg.ReadByte();
                        if (tp == NetHandshakeType.Connect || tp == NetHandshakeType.ConnectionEstablished)
                        {
                            Log.Warning("Client received " + tp + "?!");
                        }
                        else if (tp == NetHandshakeType.ConnectResponse)
                        {
                            if (m_serverConnection.Status != NetConnectionStatus.Connecting)
                            {
                                Log.Verbose("Received redundant ConnectResponse!");
                                break;
                            }
                            // Log.Debug("ConnectResponse received");
                            m_serverConnection.SetStatus(NetConnectionStatus.Connected, "Connected");
                            Log.Info("Connected to " + m_serverConnection.RemoteEndpoint);

                            // initialize ping to now - m_firstSentConnect
                            float initRoundtrip = (float)(now - m_serverConnection.m_firstSentHandshake);
                            m_serverConnection.m_ping.Initialize(initRoundtrip);

                            ushort remoteValue = msg.ReadUInt16();
                            m_serverConnection.RemoteClockOffset = NetTime.CalculateOffset(now, remoteValue, initRoundtrip);
                            Log.Verbose("Initializing remote clock offset to " + m_serverConnection.RemoteClockOffset + " ms (roundtrip " + NetUtil.SecToMil(initRoundtrip) + " ms)");

                            NetMessage established = new NetMessage(NetMessageType.Handshake, 3);
                            established.Write((byte)NetHandshakeType.ConnectionEstablished);
                            established.WriteSendStamp();
                            SendSingleMessageAtOnce(established, m_serverConnection, m_serverConnection.RemoteEndpoint);
                        }
                        else
                        {                                 // Disconnected
                            string reason = msg.ReadString();
                            m_serverConnection.SetStatus(NetConnectionStatus.Disconnected, reason);
                        }
                        break;

                    case NetMessageType.Acknowledge:
                        //Log.Debug("Received ack " + msg.SequenceChannel + "|" + msg.SequenceNumber);
                        m_serverConnection.ReceiveAcknowledge(msg);
                        ackMessagesReceived++;
                        break;

                    case NetMessageType.PingPong:
                        bool isPong         = msg.ReadBoolean();
                        bool isOptimizeInfo = msg.ReadBoolean();
                        if (isOptimizeInfo)
                        {
                            m_serverConnection.m_ping.HandleOptimizeInfo(now, msg);
                        }
                        else if (isPong)
                        {
                            if (m_serverConnection.Status == NetConnectionStatus.Connected)
                            {
                                m_serverConnection.m_ping.HandlePong(now, msg);
                            }
                        }
                        else
                        {
                            NetPing.ReplyPong(msg, m_serverConnection);
                        }
                        break;

                    case NetMessageType.User:
                    case NetMessageType.UserFragmented:
                        //Log.Debug("User message received; " + msg.m_buffer.LengthBytes + " bytes");
                        m_serverConnection.ReceiveMessage(now, msg);
                        usrMessagesReceived++;
                        break;

                    case NetMessageType.Discovery:
                        NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                        if (ServerDiscovered != null)
                        {
                            ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                        }
                        break;

                    default:
                        Log.Warning("Client received " + msg.m_type + "?!");
                        break;
                    }
                }

                // add statistics
                NetStatistics stats = m_serverConnection.Statistics;
                stats.PacketsReceived++;
                stats.MessagesReceived     += messagesReceived;
                stats.UserMessagesReceived += usrMessagesReceived;
                stats.AckMessagesReceived  += ackMessagesReceived;
                stats.BytesReceived        += bytesReceived;
            }
            catch (Exception ex)
            {
                Log.Error("Failed to parse packet correctly; read/write mismatch? " + ex);
            }
        }
		public NetServerDiscoveredEventArgs(NetServerInfo info)
		{
			m_serverInformation = info;
		}
		public static NetServerInfo DecodeResponse(NetMessage msg, IPEndPoint ep)
		{
			if (msg == null)
				throw new ArgumentNullException("msg");
			NetServerInfo info = new NetServerInfo();
			info.NumConnected = msg.ReadUInt16();
			info.MaxConnections = msg.ReadUInt16();
			info.ServerName = msg.ReadString();
			info.RemoteEndpoint = ep;
			return info;
		}
Beispiel #6
0
 public NetServerDiscoveredEventArgs(NetServerInfo info)
 {
     m_serverInformation = info;
 }