Beispiel #1
0
        public void ProcessPacket(IPacket packet)
        {
            FLLog.Info("Server", "Got packet of type " + packet.GetType());
            switch (packet)
            {
            case CharacterListActionPacket c:
                ListAction(c);
                break;

            case LaunchPacket l:
                Launch();
                break;

            case EnterLocationPacket lc:
                msnRuntime?.EnterLocation(lc.Room, lc.Base);
                break;

            case PositionUpdatePacket p:
                World.PositionUpdate(this, p.Position, p.Orientation);
                break;

            case RTCCompletePacket cp:
                RemoveRTC(cp.RTC);
                break;

            case LineSpokenPacket lp:
                msnRuntime?.LineFinished(lp.Hash);
                break;
            }
        }
Beispiel #2
0
        public void ProcessPacket(IPacket packet)
        {
            try
            {
                switch (packet)
                {
                case CharacterListActionPacket c:
                    ListAction(c);
                    break;

                case LaunchPacket l:
                    Launch();
                    break;

                case EnterLocationPacket lc:
                    msnRuntime?.EnterLocation(lc.Room, lc.Base);
                    break;

                case PositionUpdatePacket p:
                    //TODO: Error handling
                    World?.PositionUpdate(this, p.Position, p.Orientation);
                    break;

                case RTCCompletePacket cp:
                    RemoveRTC(cp.RTC);
                    break;

                case LineSpokenPacket lp:
                    msnRuntime?.LineFinished(lp.Hash);
                    break;

                case ConsoleCommandPacket cmd:
                    HandleConsoleCommand(cmd.Command);
                    break;
                }
            }
            catch (Exception e)
            {
                FLLog.Exception("Player", e);
                throw;
            }
        }
Beispiel #3
0
 void IServerPlayer.LineSpoken(uint hash)
 {
     msnRuntime?.LineFinished(hash);
 }