Beispiel #1
0
        public void LoadSound(string name)
        {
            if (loadedSounds.ContainsKey(name))
            {
                return;
            }
            if (loadedSounds.Count == 64)
            {
                var toRemove = soundQueue.Dequeue();
                toRemove.Data.Dispose();
                loadedSounds.Remove(toRemove.Name);
            }
            var loaded = new LoadedSound();

            loaded.Entry = data.GetAudioEntry(name);
            loaded.Name  = name;
            if (loaded.Entry.File.ToLowerInvariant().Replace('\\', '/') == "audio/null.wav")
            {
                //HACK: Don't bother with sounds using null.wav, makes awful popping noise
                loaded.Data = null;
            }
            else
            {
                var path = data.GetAudioPath(name);
                var snd  = audio.AllocateData();
                snd.LoadFile(path);
                loaded.Data = snd;
            }
            soundQueue.Enqueue(loaded);
            loadedSounds.Add(name, loaded);
        }
        //move up to front
        void Used(LoadedSound snd)
        {
            LoadedSoundPtr ptr = lruTail;

            while (ptr.Sound != snd)
            {
                ptr = ptr.Previous;
            }

            if (ptr == lruTail)
            {
                return;
            }
            if (ptr == lruHead)
            {
                lruHead           = ptr.Next;
                ptr.Next.Previous = null;
            }
            else
            {
                ptr.Next.Previous = ptr.Previous;
                ptr.Previous.Next = ptr.Next;
            }
            ptr.Previous = lruTail;
            ptr.Next     = null;
            lruTail.Next = ptr;
            lruTail      = ptr;
        }
        public void LoadSound(string name)
        {
            if (loadedSounds.ContainsKey(name))
            {
                return;
            }
            FLLog.Debug("Sounds", "Loading sound " + name);
            var loaded = new LoadedSound();

            loaded.Entry = data.GetAudioEntry(name);
            loaded.Name  = name;
            if (loaded.Entry.File.ToLowerInvariant().Replace('\\', '/') == "audio/null.wav")
            {
                //HACK: Don't bother with sounds using null.wav, makes awful popping noise
                loaded.Data = null;
            }
            else
            {
                var path = data.GetAudioPath(name);
                var snd  = audio.AllocateData();
                snd.LoadFile(path);
                loaded.Data = snd;
            }
            AddLoaded(loaded);
        }
        void AddLoaded(LoadedSound snd)
        {
            if (lruHead == null)
            {
                lruHead = lruTail = new LoadedSoundPtr()
                {
                    Sound = snd
                };
                loadedSounds[snd.Name] = snd;
                return;
            }
            LoadedSoundPtr ptr;

            if (loadedSounds.Count == SOUNDS_MAX)
            {
                FLLog.Debug("Sounds", "Evicting sound");
                //Evict oldest and reuse ptr object
                var h = lruHead;
                if (h.Sound.Data != null)
                {
                    h.Sound.Data.Dispose();
                }
                loadedSounds.Remove(h.Sound.Name);
                lruHead      = h.Next;
                ptr          = h;
                ptr.Sound    = snd;
                ptr.Next     = null;
                ptr.Previous = lruTail;
            }
            else
            {
                ptr = new LoadedSoundPtr()
                {
                    Sound = snd, Previous = lruTail
                };
            }
            lruTail.Next           = ptr;
            lruTail                = ptr;
            loadedSounds[snd.Name] = snd;
        }