void DeleteLua() { timers = new List <LuaTimer>(); lua?.Dispose(); lua = null; }
public ContextFunctions(LuaContext lc) { c = lc; }
public void LoadCode() { lua = new LuaContext(this); lua.LoadMain(); }
void DeleteLua() { timers = new List <LuaTimer>(); lua?.Dispose(); lua = null; }
public ContextFunctions(LuaContext lc) { c = lc; }
public void LoadCode() { lua = new LuaContext(this); lua.LoadMain(); }