Beispiel #1
0
        /// <summary>
        /// Clone this sprite manager and all its sprites.
        /// </summary>
        /// <returns>A clone of this sprite manager.</returns>
        public SpriteManager Clone()
        {
            //Create the clone.
            SpriteManager manager = new SpriteManager();

            //Clone the properties.
            manager.ContentManager = _ContentManager;

            //Clone the sprites.
            foreach (Sprite sprite in _Sprites)
            {
                //Create the cloned sprite.
                Sprite sClone = new Sprite(manager, sprite.Name);

                //Clone the properties.
                sClone.Position = sprite.Position;
                sClone.TimePerFrame = sprite.TimePerFrame;
                sClone.Scale = sprite.Scale;
                sClone.Depth = sprite.Depth;
                sClone.Rotation = sprite.Rotation;
                sClone.PositionOffset = sprite.PositionOffset;
                sClone.OrbitOffset = sprite.OrbitOffset;
                sClone.RotationOffset = sprite.RotationOffset;
                sClone.Tag = sprite.Tag;
                sClone.Transparence = sprite.Transparence;
                sClone.Visibility = sprite.Visibility;
                sClone.Orientation = sprite.Orientation;

                //Clone the frames.
                foreach (Frame frame in sprite.Frames)
                {
                    //Create the cloned frame.
                    Frame fClone = new Frame(frame.Path, frame.Width, frame.Height);

                    //Clone the properties.
                    fClone.Path = frame.Path;
                    fClone.Width = frame.Width;
                    fClone.Height = frame.Height;
                    fClone.Origin = frame.Origin;
                    fClone.Texture = frame.Texture;

                    //Add the cloned frame to the cloned sprite.
                    sClone.AddFrame(fClone);
                }

                //Add the cloned sprite to the cloned manager.
                manager.Add(sClone);
            }

            //Make sure that all sprites have been properly activated.
            manager.ManageSprites();

            //Return the clone.
            return manager;
        }
Beispiel #2
0
        /// <summary>
        /// Initialize the entity.
        /// </summary>
        /// <param name="level">The level that this item belongs to.</param>
        /// <param name="name">The name of the item.</param>
        /// <param name="position">The position of the item.</param>
        /// <param name="rotation">The rotation of the item.</param>
        /// <param name="scale">The scale of the item.</param>
        /// <param name="width">The width of the item.</param>
        /// <param name="height">The height of the item.</param>
        protected override void Initialize(Level level, string name, Vector2 position, float rotation, Vector2 scale, float width, float height)
        {
            //Call the base method.
            base.Initialize(level, name, position, rotation, scale, width, height);

            //Initialize a few variables.
            _Limbs = new List<Limb>();
            _Sprites = new SpriteManager();
            _Type = Enums.ItemType.Entity;
        }
Beispiel #3
0
        /// <summary>
        /// Initialize the skeleton.
        /// </summary>
        /// <param name="graphicsDevice">The graphics device to be used.</param>
        public void Initialize(GraphicsDevice graphicsDevice)
        {
            //Initialize variables.
            _Bones = new List<Bone>();
            _BoneUpdateOrder = _Bones;
            _Animations = new List<Animation>();
            _Sprites = new SpriteManager();

            _BoneBrush = new FarseerPhysics.DrawingSystem.LineBrush(1, Color.Black);
            _SelectedBoneBrush = new FarseerPhysics.DrawingSystem.LineBrush(1, Color.Green);
            _JointBrush = new FarseerPhysics.DrawingSystem.LineBrush(1, Color.Red);
            try
            {
                _BoneBrush.Load(graphicsDevice);
                _SelectedBoneBrush.Load(graphicsDevice);
                _JointBrush.Load(graphicsDevice);
            }
            catch { }

            //Set the skeleton's position to be the same as its root bone.
            _Position = RootBoneExists() ? GetRootBone().AbsolutePosition : Vector2.Zero;
        }
Beispiel #4
0
 /// <summary>
 /// Initialize the sprite.
 /// </summary>
 /// <param name="manager">The manager this sprite is a part of.</param>
 /// <param name="name">The name of the frame.</param>
 private void Initialize(SpriteManager manager, string name)
 {
     //Initialize some variables.
     _Manager = manager;
     _Name = name;
     _Position = Vector2.Zero;
     _TimePerFrame = 1;
     _Scale = Vector2.One;
     _Depth = 0;
     _Rotation = 0;
     _PositionOffset = 0;
     _OrbitOffset = 0;
     _RotationOffset = 0;
     _Tag = "";
     _Transparence = 1;
     _Visibility = Visibility.Visible;
     _Orientation = Orientation.Right;
     _Frames = new List<Frame>();
 }
Beispiel #5
0
        /// <summary>
        /// Initialize the component.
        /// </summary>
        /// <param name="gui">The GUI that this component will be a part of.</param>
        /// <param name="position">The position of the component.</param>
        /// <param name="width">The width of this component.</param>
        /// <param name="height">The height of this component.</param>
        protected virtual void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height)
        {
            //Initialize some variables.
            _GUI = gui;
            _Position = position;
            _Sprite = new SpriteManager();
            _Width = width;
            _Height = height;
            _IsActive = true;
            _IsVisible = true;
            _HasFocus = false;
            _IsMouseHovering = false;
            _Transparence = .5f;
            _MaxTransparence = 0;
            _MinTransparence = 1;
            _DrawOrder = 0;
            _CellStyle = CellStyle.Dynamic;
            _Items = new List<Component>();
            _Parent = null;

            //Subscribe to events.
            _GUI.FocusNotification += OnFocusNotification;
        }
Beispiel #6
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        /// <summary>
        /// Initialize the skeleton.
        /// </summary>
        /// <param name="graphicsDevice">The graphics device to be used.</param>
        public void Initialize(GraphicsDevice graphicsDevice)
        {
            //Initialize variables.
            _Bones = new List<Bone>();
            _BoneUpdateOrder = _Bones;
            _Animations = new List<Animation>();
            _Sprites = new SpriteManager();
            _Position = HasRootBone() ? GetRootBone().StartPosition : Vector2.Zero;
            _Rotation = 0;

            //Initialize the bone brushes.
            _BoneBrush = new FarseerPhysics.DrawingSystem.LineBrush(1, Color.Black);
            _SelectedBoneBrush = new FarseerPhysics.DrawingSystem.LineBrush(1, Color.Green);
            _JointBrush = new FarseerPhysics.DrawingSystem.LineBrush(1, Color.Red);
            try
            {
                _BoneBrush.Load(graphicsDevice);
                _SelectedBoneBrush.Load(graphicsDevice);
                _JointBrush.Load(graphicsDevice);
            }
            catch { }
        }
Beispiel #7
0
 /// <summary>
 /// Constructor a sprite.
 /// </summary>
 /// <param name="manager">The manager this sprite is a part of.</param>
 /// <param name="name">The name of the sprite. Has nothing to do with the path of any sprite.</param>
 public Sprite(SpriteManager manager, string name)
 {
     Initialize(manager, name);
 }
Beispiel #8
0
        /// <summary>
        /// Add a sprite.
        /// </summary>
        /// <param name="manager">The manager to add the sprite to.</param>
        /// <param name="name">The name of the sprite.</param>
        /// <param name="texture">The texture of the sprite.</param>
        /// <param name="position">The position of the sprite.</param>
        /// <param name="timePerFrame">The time per frame.</param>
        /// <param name="scale">The scale of the sprite.</param>
        /// <param name="depth">The depth of the sprite.</param>
        /// <param name="rotation">The rotation of the sprite.</param>
        /// <param name="offset">The offset of the sprite.</param>
        /// <param name="tag">The tag of the sprite, that is something to link it with.</param>
        /// <param name="origin">The origin of the sprite.</param>
        public Sprite AddSprite(SpriteManager manager, string name, Texture2D texture, Vector2 position, float timePerFrame, Vector2 scale, int depth, float rotation,
            float offset, string tag, Vector2 origin)
        {
            //Create the sprite and add it to the manager.
            Sprite sprite = manager.Add(new Sprite(manager, name));

            //Set the properties.
            sprite.Position = position;
            sprite.TimePerFrame = timePerFrame;
            sprite.Scale = scale;
            sprite.Depth = depth;
            sprite.Rotation = rotation;
            sprite.PositionOffset = offset;
            sprite.Tag = tag;

            //Add a frame to the sprite.
            sprite.AddFrame(texture, origin);
            manager.ManageSprites();

            //Return the sprite.
            return sprite;
        }
Beispiel #9
0
        /// <summary>
        /// Initialize the item.
        /// </summary>
        /// <param name="level">The level that this item belongs to.</param>
        /// <param name="name">The name of the item.</param>
        /// <param name="position">The position of the item.</param>
        /// <param name="rotation">The rotation of the item.</param>
        /// <param name="scale">The scale of the item.</param>
        /// <param name="width">The width of the item.</param>
        /// <param name="height">The height of the item.</param>
        protected override void Initialize(Level level, string name, Vector2 position, float rotation, Vector2 scale, float width, float height)
        {
            //Call the base method.
            base.Initialize(level, name, position, rotation, scale, width, height);

            //Initialize some variables.
            _Sprites = new SpriteManager();
            _Type = Enums.ItemType.TextureItem;
        }
Beispiel #10
0
        /// <summary>
        /// Add a sprite to a manager.
        /// </summary>
        /// <param name="manager">The manager to add the sprite to.</param>
        /// <param name="name">The name of the sprite.</param>
        /// <param name="path">The path of the texture.</param>
        /// <param name="position">The position of the sprite.</param>
        /// <param name="orbitRotation">The orbit rotation of the sprite.</param>
        /// <param name="timePerFrame">The time per frame.</param>
        /// <param name="scale">The scale of the sprite.</param>
        /// <param name="depth">The depth of the sprite.</param>
        /// <param name="rotation">The rotation of the sprite.</param>
        /// <param name="tag">The tag of the sprite, that is something to link it with.</param>
        /// <param name="offset">The offset of the sprite.</param>
        public Sprite AddSprite(SpriteManager manager, string name, string path, Vector2 position, float orbitRotation, float timePerFrame, Vector2 scale, int depth,
            float rotation, string tag, float offset)
        {
            //Create the sprite.
            Sprite sprite = new Sprite(manager, name);

            //Set the properties.
            sprite.Position = Helper.CalculateOrbitPosition(position, orbitRotation, offset);
            sprite.TimePerFrame = timePerFrame;
            sprite.Scale = scale;
            sprite.Depth = depth;
            sprite.Rotation = rotation;
            sprite.PositionOffset = offset;
            sprite.RotationOffset = Helper.SubtractAngles(rotation, orbitRotation);

            //Add a frame to the sprite.
            sprite.AddFrame(path);

            //Add the sprite to the manager.
            manager.Add(sprite);
            manager.ManageSprites();

            //Return the sprite.
            return sprite;
        }
Beispiel #11
0
        /// <summary>
        /// Add a sprite to a manager.
        /// </summary>
        /// <param name="manager">The manager to add the sprite to.</param>
        /// <param name="name">The name of the sprite.</param>
        /// <param name="path">The path of the texture.</param>
        /// <param name="rotationOffset">The rotation offset of the sprite.</param>
        /// <param name="tag">The tag of the sprite, that is something to link it with.</param>
        public Sprite AddSprite(SpriteManager manager, string name, string path, float rotationOffset, string tag)
        {
            //Create the sprite.
            Sprite sprite = new Sprite(manager, name);

            //Set the properties.
            sprite.Tag = tag;
            sprite.RotationOffset = rotationOffset;

            //Add a frame to the sprite.
            sprite.AddFrame(path);

            //Add the sprite to the manager.
            manager.Add(sprite);
            manager.ManageSprites();

            //Return the sprite.
            return sprite;
        }
Beispiel #12
0
        /// <summary>
        /// Add a sprite to a manager.
        /// </summary>
        /// <param name="manager">The manager to add the sprite to.</param>
        /// <param name="name">The name of the sprite.</param>
        /// <param name="path">The path of the texture.</param>
        /// <param name="origin">The origin of the sprite.</param>
        /// <returns>The recently added sprite.</returns>
        public Sprite AddSprite(SpriteManager manager, string name, string path, Vector2 origin)
        {
            //Create the sprite.
            Sprite sprite = new Sprite(manager, name);

            //Add a frame to the sprite.
            sprite.AddFrame(path, origin);

            //Add the sprite to the manager.
            manager.Add(sprite);
            manager.ManageSprites();

            //Return the sprite.
            return sprite;
        }
Beispiel #13
0
        /// <summary>
        /// Add a sprite.
        /// </summary>
        /// <param name="manager">The manager to add the sprite to.</param>
        /// <param name="name">The name of the sprite.</param>
        /// <param name="texture">The texture of the sprite.</param>
        public Sprite AddSprite(SpriteManager manager, string name, Texture2D texture)
        {
            //Create the sprite.
            Sprite sprite = new Sprite(manager, name);

            //Add a frame to the sprite.
            sprite.AddFrame(texture);

            //Add the sprite to the manager.
            manager.Add(sprite);
            manager.ManageSprites();

            //Return the sprite.
            return sprite;
        }
Beispiel #14
0
        /// <summary>
        /// Set the picturebox's picture.
        /// </summary>
        /// <param name="manager">The sprite manager of the asset to set.</param>
        public void SetPicture(SpriteManager manager)
        {
            //If the sprite is null, stop here.
            if (manager == null || manager.Count == 0) { return; }

            //Change the texture into the sprite's first frame.
            PictureChangeInvoke(manager[0].Texture);
        }