Beispiel #1
0
        /// <summary>
        /// Clone this sprite manager and all its sprites.
        /// </summary>
        /// <returns>A clone of this sprite manager.</returns>
        public SpriteManager Clone()
        {
            //Create the clone.
            SpriteManager manager = new SpriteManager();

            //Clone the properties.
            manager.ContentManager = _ContentManager;

            //Clone the sprites.
            foreach (Sprite sprite in _Sprites)
            {
                //Create the cloned sprite.
                Sprite sClone = new Sprite(manager, sprite.Name);

                //Clone the properties.
                sClone.Position = sprite.Position;
                sClone.TimePerFrame = sprite.TimePerFrame;
                sClone.Scale = sprite.Scale;
                sClone.Depth = sprite.Depth;
                sClone.Rotation = sprite.Rotation;
                sClone.PositionOffset = sprite.PositionOffset;
                sClone.OrbitOffset = sprite.OrbitOffset;
                sClone.RotationOffset = sprite.RotationOffset;
                sClone.Tag = sprite.Tag;
                sClone.Transparence = sprite.Transparence;
                sClone.Visibility = sprite.Visibility;
                sClone.Orientation = sprite.Orientation;

                //Clone the frames.
                foreach (Frame frame in sprite.Frames)
                {
                    //Create the cloned frame.
                    Frame fClone = new Frame(frame.Path, frame.Width, frame.Height);

                    //Clone the properties.
                    fClone.Path = frame.Path;
                    fClone.Width = frame.Width;
                    fClone.Height = frame.Height;
                    fClone.Origin = frame.Origin;
                    fClone.Texture = frame.Texture;

                    //Add the cloned frame to the cloned sprite.
                    sClone.AddFrame(fClone);
                }

                //Add the cloned sprite to the cloned manager.
                manager.Add(sClone);
            }

            //Make sure that all sprites have been properly activated.
            manager.ManageSprites();

            //Return the clone.
            return manager;
        }
Beispiel #2
0
        /// <summary>
        /// Add a frame to the sprite.
        /// </summary>
        /// <param name="frame">The frame to add.</param>
        public void AddFrame(Frame frame)
        {
            //Add the frame to the list of frames.
            _Frames.Add(frame);

            //Increment the animation end index.
            _FrameEndIndex++;
        }