Beispiel #1
0
 public Vertex(Vector4 position, Vector4 normal, Vector4 tangent, Vector4 binormal, TextureCoordinate texcoord, IEnumerable <JointInfluence> jointinfluence, byte[] extradata)
 {
     this.Position       = position;
     this.Normal         = normal;
     this.Tangent        = tangent;
     this.Binormal       = binormal;
     this.TexCoord       = texcoord;
     this.JointInfluence = jointinfluence == null ? new JointInfluence[0] : jointinfluence.ToArray();
     this.ExtraData      = extradata == null ? new byte[0] : extradata;
 }
Beispiel #2
0
 public Vertex(Vector4 position, Vector4 normal, Vector4 tangent, Vector4 binormal, TextureCoordinate texcoord, IEnumerable<JointInfluence> jointinfluence, byte[] extradata)
 {
     this.Position = position;
     this.Normal = normal;
     this.Tangent = tangent;
     this.Binormal = binormal;
     this.TexCoord = texcoord;
     this.JointInfluence = jointinfluence == null ? new JointInfluence[0] : jointinfluence.ToArray();
     this.ExtraData = extradata == null ? new byte[0] : extradata;
 }
Beispiel #3
0
 public override bool Equals(object obj)
 {
     if (obj != null && obj is TextureCoordinate)
     {
         TextureCoordinate val = (TextureCoordinate)obj;
         return(val.U == U && val.V == V && val.Texture == Texture);
     }
     else
     {
         return(false);
     }
 }