public static VecFx32 operator *(VecFx32 vec1, float value) => new VecFx32(Fx32.ToFloat(vec1.X) * value, Fx32.ToFloat(vec1.Y) * value, Fx32.ToFloat(vec1.Z) * value);
public Vector3 ToVector3() { return(Fx32.ToFloat(X), Fx32.ToFloat(Y), Fx32.ToFloat(Z)); }