Beispiel #1
0
        public void Read(Stream stream)
        {
            BinaryReader br;

            br = new BinaryReader(stream);
            HAMDataReader bm = new HAMDataReader();

            int sig = br.ReadInt32();

            if (sig != 0x214D4148)
            {
                br.Dispose();
                throw new InvalidDataException("HAMFile::Read: HAM file has bad header.");
            }
            Version = br.ReadInt32();
            if (Version < 2 || Version > 3)
            {
                br.Dispose();
                throw new InvalidDataException(string.Format("HAMFile::Read: HAM file has bad version. Got {0}, but expected \"2\" or \"3\"", Version));
            }
            int sndptr = 0;

            if (Version == 2)
            {
                sndptr = br.ReadInt32();
            }

            int NumBitmaps = br.ReadInt32();

            for (int x = 0; x < NumBitmaps; x++)
            {
                Textures.Add(br.ReadUInt16());
            }
            for (int x = 0; x < NumBitmaps; x++)
            {
                TMapInfo.Add(bm.ReadTMAPInfo(br));
                TMapInfo[x].ID = x;
            }

            int NumSounds = br.ReadInt32();

            if (NumSounds > 254)
            {
                throw new InvalidDataException("HAM file specifies more than 254 sounds.");
            }

            for (int x = 0; x < NumSounds; x++)
            {
                Sounds[x] = br.ReadByte();
            }
            for (int x = 0; x < NumSounds; x++)
            {
                AltSounds[x] = br.ReadByte();
            }

            int NumVClips = br.ReadInt32();

            for (int x = 0; x < NumVClips; x++)
            {
                VClips.Add(bm.ReadVClip(br));
                VClips[x].ID = x;
            }

            int NumEClips = br.ReadInt32();

            for (int x = 0; x < NumEClips; x++)
            {
                EClips.Add(bm.ReadEClip(br));
                EClips[x].ID = x;
            }

            int NumWallAnims = br.ReadInt32();

            for (int x = 0; x < NumWallAnims; x++)
            {
                WClips.Add(bm.ReadWClip(br));
            }

            int NumRobots = br.ReadInt32();

            for (int x = 0; x < NumRobots; x++)
            {
                Robots.Add(bm.ReadRobot(br));
                Robots[x].ID = x;
            }

            int NumLoadJoints = br.ReadInt32();

            for (int x = 0; x < NumLoadJoints; x++)
            {
                JointPos joint = new JointPos();
                joint.JointNum = br.ReadInt16();
                joint.Angles.P = br.ReadInt16();
                joint.Angles.B = br.ReadInt16();
                joint.Angles.H = br.ReadInt16();
                Joints.Add(joint);
            }

            int NumWeaponTypes = br.ReadInt32();

            for (int x = 0; x < NumWeaponTypes; x++)
            {
                if (Version >= 3)
                {
                    Weapons.Add(bm.ReadWeapon(br));
                }
                else
                {
                    Weapons.Add(bm.ReadWeaponInfoVersion2(br));
                }
                Weapons[x].ID = x;
            }

            int NumPowerups = br.ReadInt32();

            for (int x = 0; x < NumPowerups; x++)
            {
                Powerup powerup = new Powerup();
                powerup.VClipNum = br.ReadInt32();
                powerup.HitSound = br.ReadInt32();
                powerup.Size     = new Fix(br.ReadInt32());
                powerup.Light    = new Fix(br.ReadInt32());
                powerup.ID       = x;
                Powerups.Add(powerup);
            }

            int NumPolygonModels = br.ReadInt32();

            for (int x = 0; x < NumPolygonModels; x++)
            {
                Models.Add(bm.ReadPolymodelInfo(br));
                Models[x].ID = x;
            }

            for (int x = 0; x < NumPolygonModels; x++)
            {
                Models[x].InterpreterData = br.ReadBytes(Models[x].ModelIDTASize);
                //PolymodelData.Add(modeldata);
            }
            for (int x = 0; x < NumPolygonModels; x++)
            {
                Models[x].DyingModelnum = br.ReadInt32();
            }
            for (int x = 0; x < NumPolygonModels; x++)
            {
                Models[x].DeadModelnum = br.ReadInt32();
            }
            int gagueCount = br.ReadInt32();

            for (int x = 0; x < gagueCount; x++)
            {
                Gauges.Add(br.ReadUInt16());
            }
            for (int x = 0; x < gagueCount; x++)
            {
                GaugesHires.Add(br.ReadUInt16());
            }

            int bitmapCount = br.ReadInt32();

            for (int x = 0; x < bitmapCount; x++)
            {
                ObjBitmaps.Add(br.ReadUInt16());
            }
            ushort value;

            for (int x = 0; x < bitmapCount; x++)
            {
                value = br.ReadUInt16();
                if ((value + 1) > NumObjBitmaps)
                {
                    NumObjBitmaps = (value + 1);
                }
                ObjBitmapPointers.Add(value);
            }

            PlayerShip                   = new Ship();
            PlayerShip.ModelNum          = br.ReadInt32();
            PlayerShip.DeathVClipNum     = br.ReadInt32();
            PlayerShip.Mass              = new Fix(br.ReadInt32());
            PlayerShip.Drag              = new Fix(br.ReadInt32());
            PlayerShip.MaxThrust         = new Fix(br.ReadInt32());
            PlayerShip.ReverseThrust     = new Fix(br.ReadInt32());
            PlayerShip.Brakes            = new Fix(br.ReadInt32());
            PlayerShip.Wiggle            = new Fix(br.ReadInt32());
            PlayerShip.MaxRotationThrust = new Fix(br.ReadInt32());
            for (int x = 0; x < 8; x++)
            {
                PlayerShip.GunPoints[x] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32());
            }

            int NumCockpits = br.ReadInt32();

            for (int x = 0; x < NumCockpits; x++)
            {
                Cockpits.Add(br.ReadUInt16());
            }
            //Build a table of all multiplayer bitmaps, to inject into the object bitmap table
            FirstMultiBitmapNum = br.ReadInt32();

            int NumReactors = br.ReadInt32();

            for (int x = 0; x < NumReactors; x++)
            {
                Reactor reactor = new Reactor();
                reactor.ModelNum = br.ReadInt32();
                reactor.NumGuns  = br.ReadInt32();
                for (int y = 0; y < 8; y++)
                {
                    reactor.GunPoints[y] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32());
                }
                for (int y = 0; y < 8; y++)
                {
                    reactor.GunDirs[y] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32());
                }
                Reactors.Add(reactor);
            }
            PlayerShip.MarkerModel = br.ReadInt32();
            //2620
            if (Version < 3)
            {
                ExitModelnum          = br.ReadInt32();
                DestroyedExitModelnum = br.ReadInt32();
            }
            for (int x = 0; x < 2620; x++)
            {
                try
                {
                    BitmapXLATData[x] = br.ReadUInt16();
                }
                catch (EndOfStreamException) //Descent 2's official HAM files have only 2600 XLAT entries, but later versions of the game attempt to read 2620.
                {
                    break;
                }
            }

            if (Version < 3)
            {
                br.BaseStream.Seek(sndptr, SeekOrigin.Begin);
                int dataToRead = (int)(br.BaseStream.Length - br.BaseStream.Position);
                sounddata = br.ReadBytes(dataToRead);
            }

            hasRead = true;
            //br.Dispose();
        }
Beispiel #2
0
        public void Read(Stream stream)
        {
            BinaryReader br;

            br = new BinaryReader(stream);

            HAMDataReader bm  = new HAMDataReader();
            uint          sig = br.ReadUInt32();

            if (sig != Util.MakeSig('M', 'A', 'H', 'X'))
            {
                br.Dispose();
                throw new InvalidDataException("VHAMFile::Read: V-HAM file has bad header.");
            }
            int version = br.ReadInt32();

            if (version != 1)
            {
                br.Dispose();
                throw new InvalidDataException(string.Format("VHAMFile::Read: V-HAM file has bad version. Got {0}, but expected 1.", version));
            }

            int numWeapons = br.ReadInt32();

            for (int i = 0; i < numWeapons; i++)
            {
                Weapons.Add(bm.ReadWeapon(br));
                Weapons[i].ID = i + NumDescent2WeaponTypes;
            }
            int numRobots = br.ReadInt32();

            for (int i = 0; i < numRobots; i++)
            {
                Robots.Add(bm.ReadRobot(br));
                Robots[i].ID = i + NumDescent2RobotTypes;
            }
            int numJoints = br.ReadInt32();

            for (int i = 0; i < numJoints; i++)
            {
                JointPos joint = new JointPos();
                joint.JointNum = br.ReadInt16();
                joint.Angles.P = br.ReadInt16();
                joint.Angles.B = br.ReadInt16();
                joint.Angles.H = br.ReadInt16();
                Joints.Add(joint);
            }
            int numModels = br.ReadInt32();

            for (int i = 0; i < numModels; i++)
            {
                Models.Add(bm.ReadPolymodelInfo(br));
                Models[i].ID = i + NumDescent2Polymodels;
            }
            for (int x = 0; x < numModels; x++)
            {
                Models[x].InterpreterData = br.ReadBytes(Models[x].ModelIDTASize);
            }
            for (int i = 0; i < numModels; i++)
            {
                Models[i].DyingModelnum = br.ReadInt32();
            }
            for (int i = 0; i < numModels; i++)
            {
                Models[i].DeadModelnum = br.ReadInt32();
            }
            int numObjBitmaps = br.ReadInt32();

            for (int i = 0; i < numObjBitmaps; i++)
            {
                ObjBitmaps.Add(br.ReadUInt16());
            }
            int numObjBitmapPointers = br.ReadInt32();

            for (int i = 0; i < numObjBitmapPointers; i++)
            {
                ObjBitmapPointers.Add(br.ReadUInt16());
            }

            br.Dispose();
        }
Beispiel #3
0
        /// <summary>
        /// Loads an HXM file from a given stream.
        /// </summary>
        /// <param name="stream">The stream to load the HXM data from.</param>
        public void Read(Stream stream)
        {
            BinaryReader br;

            br = new BinaryReader(stream);

            HAMDataReader data = new HAMDataReader();

            int sig = br.ReadInt32();
            int ver = br.ReadInt32();

            if (sig != 559435080)
            {
                br.Dispose();
                throw new InvalidDataException("HXMFile::Read: HXM file has bad header.");
            }
            if (ver != 1)
            {
                br.Dispose();
                throw new InvalidDataException(string.Format("HXMFile::Read: HXM file has bad version. Got {0}, but expected 1", ver));
            }

            int replacedRobotCount = br.ReadInt32();

            for (int x = 0; x < replacedRobotCount; x++)
            {
                int   replacementID = br.ReadInt32();
                Robot robot         = data.ReadRobot(br);
                robot.replacementID = replacementID;
                ReplacedRobots.Add(robot);
            }
            int replacedJointCount = br.ReadInt32();

            for (int x = 0; x < replacedJointCount; x++)
            {
                int      replacementID = br.ReadInt32();
                JointPos joint         = new JointPos();
                joint.JointNum      = br.ReadInt16();
                joint.Angles.P      = br.ReadInt16();
                joint.Angles.B      = br.ReadInt16();
                joint.Angles.H      = br.ReadInt16();
                joint.ReplacementID = replacementID;
                ReplacedJoints.Add(joint);
            }
            int modelsToReplace = br.ReadInt32();

            for (int x = 0; x < modelsToReplace; x++)
            {
                int       replacementID = br.ReadInt32();
                Polymodel model         = data.ReadPolymodelInfo(br);
                model.ReplacementID   = replacementID;
                model.InterpreterData = br.ReadBytes(model.ModelIDTASize);
                ReplacedModels.Add(model);
                model.DyingModelnum = br.ReadInt32();
                model.DeadModelnum  = br.ReadInt32();
            }
            int objBitmapsToReplace = br.ReadInt32();

            for (int x = 0; x < objBitmapsToReplace; x++)
            {
                ReplacedBitmapElement objBitmap = new ReplacedBitmapElement();
                objBitmap.ReplacementID = br.ReadInt32();
                objBitmap.Data          = br.ReadUInt16();
                ReplacedObjBitmaps.Add(objBitmap);
                //Console.WriteLine("Loading replacement obj bitmap, replacing slot {0} with {1} ({2})", objBitmap.replacementID, objBitmap.data, baseFile.piggyFile.images[objBitmap.data].name);
            }
            int objBitmapPtrsToReplace = br.ReadInt32();

            for (int x = 0; x < objBitmapPtrsToReplace; x++)
            {
                ReplacedBitmapElement objBitmap = new ReplacedBitmapElement();
                objBitmap.ReplacementID = br.ReadInt32();
                objBitmap.Data          = br.ReadUInt16();
                ReplacedObjBitmapPtrs.Add(objBitmap);
            }
        }
        public int Read(Stream stream)
        {
            BinaryReader  br     = new BinaryReader(stream);
            HAMDataReader reader = new HAMDataReader();

            DataPointer = br.ReadInt32();

            numTextures = br.ReadInt32();
            for (int i = 0; i < 800; i++)
            {
                Textures[i] = br.ReadUInt16();
            }
            for (int i = 0; i < 800; i++)
            {
                TMapInfo[i] = reader.ReadTMAPInfoDescentPSX(br);
            }
            Sounds    = br.ReadBytes(250);
            AltSounds = br.ReadBytes(250);
            numVClips = br.ReadInt32(); //this value is bogus. rip
            for (int i = 0; i < 70; i++)
            {
                VClips[i] = reader.ReadVClipPSX(br);
            }
            numEClips = br.ReadInt32();
            for (int i = 0; i < 60; i++)
            {
                EClips[i] = reader.ReadEClipPSX(br);
            }
            numWClips = br.ReadInt32();
            for (int i = 0; i < 30; i++)
            {
                WClips[i] = reader.ReadWClipPSX(br);
            }
            numRobots = br.ReadInt32();
            for (int i = 0; i < 30; i++)
            {
                Robots[i] = reader.ReadRobotPSX(br);
            }
            numJoints = br.ReadInt32();
            for (int i = 0; i < 600; i++)
            {
                JointPos joint = new JointPos();
                joint.JointNum = br.ReadInt16();
                joint.Angles.P = br.ReadInt16();
                joint.Angles.B = br.ReadInt16();
                joint.Angles.H = br.ReadInt16();
                Joints[i]      = joint;
            }
            numWeapons = br.ReadInt32();
            for (int i = 0; i < 30; i++)
            {
                Weapons[i] = reader.ReadWeaponInfoPSX(br);
            }
            numPowerups = br.ReadInt32();
            for (int i = 0; i < 29; i++)
            {
                Powerup powerup = new Powerup();
                powerup.VClipNum = br.ReadInt32();
                powerup.HitSound = br.ReadInt32();
                powerup.Size     = new Fix(br.ReadInt32());
                powerup.Light    = new Fix(br.ReadInt32());
                Powerups[i]      = powerup;
            }
            numModels = br.ReadInt32();
            for (int i = 0; i < numModels; i++)
            {
                Models[i] = reader.ReadPolymodelInfoPSX(br);
            }
            for (int i = 0; i < numModels; i++)
            {
                Models[i].InterpreterData = br.ReadBytes(Models[i].ModelIDTASize);
            }
            for (int i = 0; i < Gauges.Length; i++)
            {
                Gauges[i] = br.ReadUInt16();
            }
            for (int i = 0; i < 85; i++)
            {
                int num = br.ReadInt32();
                if (i < numModels)
                {
                    Models[i].DyingModelnum = num;
                }
            }
            for (int i = 0; i < 85; i++)
            {
                int num = br.ReadInt32();
                if (i < numModels)
                {
                    Models[i].DeadModelnum = num;
                }
            }
            for (int i = 0; i < 210; i++)
            {
                ObjBitmaps[i] = br.ReadUInt16();
            }
            for (int i = 0; i < 210; i++)
            {
                ObjBitmapPointers[i] = br.ReadUInt16();
            }
            PlayerShip                   = new Ship();
            PlayerShip.ModelNum          = br.ReadInt32();
            PlayerShip.DeathVClipNum     = br.ReadInt32();
            PlayerShip.Mass              = new Fix(br.ReadInt32());
            PlayerShip.Drag              = new Fix(br.ReadInt32());
            PlayerShip.MaxThrust         = new Fix(br.ReadInt32());
            PlayerShip.ReverseThrust     = new Fix(br.ReadInt32());
            PlayerShip.Brakes            = new Fix(br.ReadInt32());
            PlayerShip.Wiggle            = new Fix(br.ReadInt32());
            PlayerShip.MaxRotationThrust = new Fix(br.ReadInt32());
            for (int x = 0; x < 8; x++)
            {
                PlayerShip.GunPoints[x] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32());
            }
            numCockpits = br.ReadInt32();
            for (int i = 0; i < 4; i++)
            {
                Cockpits[i] = br.ReadUInt16();
            }
            //heh
            Sounds    = br.ReadBytes(250);
            AltSounds = br.ReadBytes(250);

            numObjects = br.ReadInt32();
            for (int i = 0; i < 100; i++)
            {
                ObjectTypes[i].type = (EditorObjectType)(br.ReadSByte());
            }
            for (int i = 0; i < 100; i++)
            {
                ObjectTypes[i].id = br.ReadByte();
            }
            for (int i = 0; i < 100; i++)
            {
                ObjectTypes[i].strength = new Fix(br.ReadInt32());
                //Console.WriteLine("type: {0}({3})\nid: {1}\nstr: {2}", ObjectTypes[i].type, ObjectTypes[i].id, ObjectTypes[i].strength, (int)ObjectTypes[i].type);
            }
            FirstMultiBitmapNum = br.ReadInt32();
            reactor.NumGuns     = br.ReadInt32();
            for (int y = 0; y < 4; y++)
            {
                reactor.GunPoints[y] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32());
            }
            for (int y = 0; y < 4; y++)
            {
                reactor.GunDirs[y] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32());
            }
            exitModelnum          = br.ReadInt32();
            destroyedExitModelnum = br.ReadInt32();

            for (int i = 0; i < 1800; i++)
            {
                BitmapXLATData[i] = br.ReadUInt16();
            }
            br.Dispose();

            return(0);
        }
Beispiel #5
0
        public void Read(Stream stream)
        {
            BinaryReader  br     = new BinaryReader(stream);
            HAMDataReader reader = new HAMDataReader();

            if (LoadData)
            {
                DataPointer = br.ReadInt32();
                //So there's no sig, so we're going to take a guess based on the pointer. If it's greater than max bitmaps, we'll assume it's a descent 1 1.4+ piggy file
                if (DataPointer <= 1800)
                {
                    throw new ArgumentException("Cannot read this .PIG file");
                }

                numTextures = br.ReadInt32();
                for (int i = 0; i < 800; i++)
                {
                    Textures[i] = br.ReadUInt16();
                }

                for (int i = 0; i < 800; i++)
                {
                    TMapInfo[i] = reader.ReadTMAPInfoDescent1(br);
                }

                SoundIDs  = br.ReadBytes(250);
                AltSounds = br.ReadBytes(250);

                numVClips = br.ReadInt32(); //this value is bogus. rip
                for (int i = 0; i < 70; i++)
                {
                    VClips[i] = reader.ReadVClip(br);
                }

                numEClips = br.ReadInt32();
                for (int i = 0; i < 60; i++)
                {
                    EClips[i] = reader.ReadEClip(br);
                }

                numWClips = br.ReadInt32();
                for (int i = 0; i < 30; i++)
                {
                    WClips[i] = reader.ReadWClipDescent1(br);
                }

                numRobots = br.ReadInt32();
                for (int i = 0; i < 30; i++)
                {
                    Robots[i] = reader.ReadRobotDescent1(br);
                }

                numJoints = br.ReadInt32();
                for (int i = 0; i < 600; i++)
                {
                    JointPos joint = new JointPos();
                    joint.JointNum = br.ReadInt16();
                    joint.Angles.P = br.ReadInt16();
                    joint.Angles.B = br.ReadInt16();
                    joint.Angles.H = br.ReadInt16();
                    Joints[i]      = joint;
                }

                numWeapons = br.ReadInt32();
                for (int i = 0; i < 30; i++)
                {
                    Weapons[i] = reader.ReadWeaponInfoDescent1(br);
                }

                numPowerups = br.ReadInt32();
                for (int i = 0; i < 29; i++)
                {
                    Powerup powerup = new Powerup();
                    powerup.VClipNum = br.ReadInt32();
                    powerup.HitSound = br.ReadInt32();
                    powerup.Size     = new Fix(br.ReadInt32());
                    powerup.Light    = new Fix(br.ReadInt32());
                    Powerups[i]      = powerup;
                }

                numModels = br.ReadInt32();
                for (int i = 0; i < numModels; i++)
                {
                    Models[i] = reader.ReadPolymodelInfo(br);
                }
                for (int i = 0; i < numModels; i++)
                {
                    Models[i].InterpreterData = br.ReadBytes(Models[i].ModelIDTASize);
                }
                for (int i = 0; i < Gauges.Length; i++)
                {
                    Gauges[i] = br.ReadUInt16();
                }
                for (int i = 0; i < 85; i++)
                {
                    int num = br.ReadInt32();
                    if (i < numModels)
                    {
                        Models[i].DyingModelnum = num;
                    }
                    else
                    {
                        int wtfIsThis = num;
                    }
                }
                for (int i = 0; i < 85; i++)
                {
                    int num = br.ReadInt32();

                    if (i < numModels)
                    {
                        Models[i].DeadModelnum = num;
                    }
                    else
                    {
                        int wtfIsThis = num;
                    }
                }

                for (int i = 0; i < 210; i++)
                {
                    ObjBitmaps[i] = br.ReadUInt16();
                }
                for (int i = 0; i < 210; i++)
                {
                    ObjBitmapPointers[i] = br.ReadUInt16();
                }

                PlayerShip                   = new Ship();
                PlayerShip.ModelNum          = br.ReadInt32();
                PlayerShip.DeathVClipNum     = br.ReadInt32();
                PlayerShip.Mass              = new Fix(br.ReadInt32());
                PlayerShip.Drag              = new Fix(br.ReadInt32());
                PlayerShip.MaxThrust         = new Fix(br.ReadInt32());
                PlayerShip.ReverseThrust     = new Fix(br.ReadInt32());
                PlayerShip.Brakes            = new Fix(br.ReadInt32());
                PlayerShip.Wiggle            = new Fix(br.ReadInt32());
                PlayerShip.MaxRotationThrust = new Fix(br.ReadInt32());
                for (int x = 0; x < 8; x++)
                {
                    PlayerShip.GunPoints[x] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32());
                }
                numCockpits = br.ReadInt32();
                for (int i = 0; i < 4; i++)
                {
                    Cockpits[i] = br.ReadUInt16();
                }

                //heh
                SoundIDs  = br.ReadBytes(250);
                AltSounds = br.ReadBytes(250);

                numObjects = br.ReadInt32();
                for (int i = 0; i < 100; i++)
                {
                    ObjectTypes[i].type = (EditorObjectType)(br.ReadSByte());
                }
                for (int i = 0; i < 100; i++)
                {
                    ObjectTypes[i].id = br.ReadByte();
                }
                for (int i = 0; i < 100; i++)
                {
                    ObjectTypes[i].strength = new Fix(br.ReadInt32());
                    //Console.WriteLine("type: {0}({3})\nid: {1}\nstr: {2}", ObjectTypes[i].type, ObjectTypes[i].id, ObjectTypes[i].strength, (int)ObjectTypes[i].type);
                }
                FirstMultiBitmapNum = br.ReadInt32();
                reactor.NumGuns     = br.ReadInt32();
                for (int y = 0; y < 4; y++)
                {
                    reactor.GunPoints[y] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32());
                }
                for (int y = 0; y < 4; y++)
                {
                    reactor.GunDirs[y] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32());
                }

                exitModelnum          = br.ReadInt32();
                destroyedExitModelnum = br.ReadInt32();

                for (int i = 0; i < 1800; i++)
                {
                    BitmapXLATData[i] = br.ReadUInt16();
                }
            }


            //Init a bogus texture for all piggyfiles
            PIGImage bogusTexture = new PIGImage(64, 64, 0, 0, 0, 0, "bogus", 0);

            bogusTexture.Data = new byte[64 * 64];
            //Create an X using descent 1 palette indicies. For accuracy. Heh
            for (int i = 0; i < 4096; i++)
            {
                bogusTexture.Data[i] = 85;
            }
            for (int i = 0; i < 64; i++)
            {
                bogusTexture.Data[i * 64 + i]        = 193;
                bogusTexture.Data[i * 64 + (63 - i)] = 193;
            }
            Bitmaps.Add(bogusTexture);

            if (LoadData)
            {
                br.BaseStream.Seek(DataPointer, SeekOrigin.Begin);
            }

            int numBitmaps = br.ReadInt32();
            int numSounds  = br.ReadInt32();

            for (int i = 0; i < numBitmaps; i++)
            {
                bool hashitnull = false;

                byte[] localNameBytes = br.ReadBytes(8);
                char[] localname      = new char[8];

                for (int j = 0; j < 8; j++)
                {
                    char c = (char)localNameBytes[j];

                    if (c == 0)
                    {
                        hashitnull = true;
                    }
                    if (!hashitnull)
                    {
                        localname[j] = c;
                    }
                }

                string imagename = new String(localname);
                imagename = imagename.Trim(' ', '\0');
                byte framedata = br.ReadByte();
                byte lx        = br.ReadByte();
                byte ly        = br.ReadByte();
                byte flags     = br.ReadByte();
                byte average   = br.ReadByte();
                int  offset    = br.ReadInt32();

                PIGImage image = new PIGImage(lx, ly, framedata, flags, average, offset, imagename, big);
                image.LocalName = localNameBytes;
                Bitmaps.Add(image);
            }

            for (int i = 0; i < numSounds; i++)
            {
                bool hashitnull = false;

                byte[] localNameBytes = br.ReadBytes(8);
                char[] localname      = new char[8];

                for (int j = 0; j < 8; j++)
                {
                    char c = (char)localNameBytes[j];

                    if (c == 0)
                    {
                        hashitnull = true;
                    }
                    if (!hashitnull)
                    {
                        localname[j] = c;
                    }
                }

                string soundname = new string(localname);
                soundname = soundname.Trim(' ', '\0');
                int num1   = br.ReadInt32();
                int num2   = br.ReadInt32();
                int offset = br.ReadInt32();

                SoundData sound = new SoundData {
                    Data = null
                };
                sound.Name      = soundname;
                sound.LocalName = localNameBytes;
                sound.Offset    = offset;
                sound.Length    = num1;
                Sounds.Add(sound);
            }

            int basePointer = (int)br.BaseStream.Position;

            for (int i = 1; i < Bitmaps.Count; i++)
            {
                br.BaseStream.Seek(basePointer + Bitmaps[i].Offset, SeekOrigin.Begin);
                if ((Bitmaps[i].Flags & PIGImage.BM_FLAG_RLE) != 0)
                {
                    int compressedSize = br.ReadInt32();
                    Bitmaps[i].Data = br.ReadBytes(compressedSize - 4);
                }
                else
                {
                    Bitmaps[i].Data = br.ReadBytes(Bitmaps[i].Width * Bitmaps[i].Height);
                }
            }

            for (int i = 0; i < Sounds.Count; i++)
            {
                br.BaseStream.Seek(basePointer + Sounds[i].Offset, SeekOrigin.Begin);

                var soundBytes = br.ReadBytes(Sounds[i].Length);

                var ps = Sounds[i];

                ps.Data = soundBytes;
            }

            br.Dispose();
        }