Beispiel #1
0
 public static CMatrix operator -(CMatrix a)
 {
     CMatrix ret = new CMatrix(a.Rows, a.Cols);
     for (int row = 0; row < a.Rows; row++)
     {
         for (int col = 0; col < a.Cols; col++)
         {
             ret.Set(row, col, -a.Get(row, col));
         }
     }
     return ret;
 }
Beispiel #2
0
        public static CMatrix operator *(CMatrix a, CMatrix b)
        {
            CMatrix ret = new CMatrix(a.Rows, b.Cols);

            for (int row = 0; row < a.Rows; row++)
            {
                for (int col = 0; col < b.Cols; col++)
                {
                    float sum = 0.0f;
                    for (int i = 0; i < a.Cols; i++)
                    {
                        sum += a.Get(row, i) * b.Get(i, col);
                    }
                    ret.Set(row, col, sum);
                }
            }

            return ret;
        }
Beispiel #3
0
        public static float MinimumEditDistance(string a, string b)
        {
            CMatrix matrix = new CMatrix(a.Length + 1, b.Length + 1);

            for (int i = 0; i <= a.Length; i++)
            {
                matrix.Set(i, 0, i);
            }

            for (int i = 0; i <= b.Length; i++)
            {
                matrix.Set(0, i, i);
            }

            for (int i = 1; i <= a.Length; i++)
            {
                for (int j = 1; j <= b.Length; j++)
                {
                    float rightDiagonal = float.MaxValue;

                    if (j < b.Length)//this is needed to avoid an out of bounds exception
                    {
                        rightDiagonal = matrix.Get(i - 1, j + 1);
                    }

                    if (a[i - 1] == b[j - 1])
                    {
                        if (matrix.Get(i - 1, j - 1) < rightDiagonal)
                        {
                            matrix.Set(i, j, matrix.Get(i - 1, j - 1));
                        }
                        else
                        {
                            matrix.Set(i, j, matrix.Get(i - 1, j + 1));
                        }
                    }
                    else
                    {
                        matrix.Set(i, j, Min3(matrix.Get(i - 1, j) + 1.0f, matrix.Get(i - 1, j - 1) + 1.0f, matrix.Get(i, j - 1) + 1.0f));
                    }
                }
            }

            Console.WriteLine(matrix);

            return matrix.Get(a.Length, b.Length);
        }