public void OnMainMenuPressed() { Time.timeScale = 1; LevelLoader.LoadLevel(mainMenuIndex); MainMenu.Open(); }
private IEnumerator PlayMissionRoutine(string sceneName) { TransitionFader.PlayTransition(_playTrasitionPrefab); LevelLoader.LoadLevel(sceneName); yield return(new WaitForSeconds(_playDelay)); GameMenu.Open(); }
// restart tutorial coroutine private IEnumerator OnRestartTutorialPressedRoutine() { TransitionFader.PlayTransition(levelTransitionPrefab, 1); yield return(new WaitForSeconds(_playDelay)); LevelLoader.LoadLevel("2_Level-1"); base.OnBackPressed(); _active = false; }
public void OnMainMenuPressed() { LevelLoader.LoadLevel(mainMenuIndex); if (DataManager.Instance) { DataManager.Instance.Save(); } MainMenu.Open(); }
public void OnPlayPressed() { LevelLoader.LoadLevel(currentMission?.SceneName); GameMenu.Open(); }