Pool container. Supports spawning of named prefab from Resources folder.
Inheritance: UnityEngine.MonoBehaviour
 public void PoolRecycle()
 {
     if ((System.Object)PoolContainer != null)
     {
         PoolContainer.Recycle(this);
     }
 }
Beispiel #2
0
 public virtual void PoolRecycle()
 {
     if ((object)PoolContainer != null)
     {
         PoolContainer.Recycle(this);
     }
 }