private void DecideWhatInterfacetoSendTo(int userchoice) { if (userchoice == 1) { string playerchoice = UserInterface.DisplayPlayerLemonadeStands(player); LemonadeStandLogicSender(playerchoice); }//See stnds else if (userchoice == 2) { UserInterface.DisplayForecast(week); Console.Read(); } //See Forecast else if (userchoice == 3) { Console.WriteLine($"you chose {userchoice}"); } //PNL else if (userchoice == 4) { UserInterface.DisplayBankBalance(player); Console.Read(); } //Bank Balance else if (userchoice == 5) { bool hasenough = false; while (!hasenough) { hasenough = CheckIfPlayerCanOpenNewLocation(); Console.Read(); break; } }//Open New Location else if (userchoice == 6) { int creationChoice = UserInterface.RecipeCreationMenu(player); Console.WriteLine("We need a stand from which to pull inventory from first"); System.Threading.Thread.Sleep(1500); string userchoiceString = UserInterface.DisplayPlayerLemonadeStands(player); int IndexOfStand = UserInterface.GetAndSendLemonadeStand(userchoiceString, player); CreationLogic(creationChoice, IndexOfStand); }//Recipe Creation else if (userchoice == 7) { player.name = UserInterface.DisplayPlayerNamePrompt(); } //Change Player Name else if (userchoice == 8) { Environment.Exit(0); } //End Game else if (userchoice == 50) { Console.WriteLine($"you chose {userchoice}"); } //Supplimental - M else if (userchoice == 51) { ShoppingLogic(); } //Supplimental - s else if (userchoice == 52) { DayLogic(); } //Supplimental - d else if (userchoice == 53) { Console.WriteLine($"you chose {userchoice}"); } //Supplimental - e }