Beispiel #1
0
        /// <summary>
        /// Create a new static tile.
        /// Static tiles do NOT UPDATE.
        /// If you want a tile that spawns projectiles/enemies, or moves, use a tileDynamic.
        /// </summary>
        /// <param name="brush">Rectangle of the position and size.</param>
        /// <param name="textureName">name of the texture to apply to the tile.</param>
        /// <param name="layer">layer on which to create the tile. 0-8</param>
        /// <returns>instance of the created tile.</returns>
        public static Tile CreateTileStatic(Rectangle brush, string textureName, int layer, bool setWall = false, Directions setFacing = Directions.North)
        {   //Todo add index
            TileStatic t = new TileStatic(brush, textureName, layer);

            t.Initialize();
            t.wall   = setWall;
            t.facing = setFacing;
            World.tiles.Add(t);

            return(t);
        }
Beispiel #2
0
        /// <summary>
        /// Create a new static tile. 
        /// Static tiles do NOT UPDATE.
        /// If you want a tile that spawns projectiles/enemies, or moves, use a tileDynamic.
        /// </summary>
        /// <param name="brush">Rectangle of the position and size.</param>
        /// <param name="textureName">name of the texture to apply to the tile.</param>
        /// <param name="layer">layer on which to create the tile. 0-8</param>
        /// <returns>instance of the created tile.</returns>
        public static Tile CreateTileStatic(Rectangle brush, string textureName, int layer, bool setWall = false, Directions setFacing = Directions.North)
        {   //Todo add index
            TileStatic t = new TileStatic(brush, textureName, layer);
            t.Initialize();
            t.wall = setWall;
            t.facing = setFacing;
            World.tiles.Add(t);

            return t;
        }