void Start() { Screen.orientation = ScreenOrientation.LandscapeLeft; if (SerializedEntities.se == null) { SerializedEntities.se = SerializedEntities.DeSerialize(Constants.EntitiesXML); SerializedScenes.szScenes = SerializedScenes.DeSerialize(Constants.ScenesXML); } gl.Initialize(); }
void Start() { // Color c = ColorUtility.TryParseHtmlString Game.game.Initialize(); gl.Initialize(); }