Beispiel #1
0
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            Transform     transform = entity.GetOrCreate <Transform>("Transform");
            PlayerTrigger trigger   = entity.GetOrCreate <PlayerTrigger>("PlayerTrigger");

            VoxelAttachable attachable = VoxelAttachable.MakeAttachable(entity, main);

            attachable.Enabled.Value = true;

            this.SetMain(entity, main);

            VoxelAttachable.BindTarget(entity, trigger.Position);

            PointLight light = entity.GetOrCreate <PointLight>();

            light.Add(new Binding <Vector3>(light.Position, trigger.Position));
            light.Color.Value = new Vector3(1.0f, 0.5f, 1.7f);

            Property <float> lightBaseRadius = new Property <float> {
                Value = 10.0f
            };

            Updater updater = new Updater
                              (
                delegate(float dt)
            {
                light.Attenuation.Value = lightBaseRadius.Value * (1.0f + (((float)this.random.NextDouble() - 0.5f) * 0.1f));
            }
                              );

            updater.EnabledInEditMode = true;
            entity.Add(updater);

            SignalTower tower = entity.GetOrCreate <SignalTower>("SignalTower");

            Animation enterAnimation = null;

            trigger.Add(new CommandBinding(trigger.PlayerEntered, delegate()
            {
                if (!string.IsNullOrEmpty(tower.Initial) && (enterAnimation == null || !enterAnimation.Active))
                {
                    enterAnimation = new Animation
                                     (
                        new Animation.FloatMoveTo(lightBaseRadius, 20.0f, 0.25f),
                        new Animation.FloatMoveTo(lightBaseRadius, 10.0f, 0.5f)
                                     );
                    entity.Add(enterAnimation);
                }
            }));

            tower.Add(new CommandBinding(trigger.PlayerEntered, tower.PlayerEnteredRange));
            tower.Add(new CommandBinding(trigger.PlayerExited, tower.PlayerExitedRange));
            tower.Add(new Binding <Entity.Handle>(tower.Player, trigger.Player));

            Sound.AttachTracker(entity, trigger.Position);

            ParticleEmitter distortionEmitter = entity.GetOrCreate <ParticleEmitter>("DistortionEmitter");

            distortionEmitter.Serialize = false;
            distortionEmitter.Add(new Binding <Vector3>(distortionEmitter.Position, trigger.Position));
            distortionEmitter.ParticleType.Value       = "Distortion";
            distortionEmitter.ParticlesPerSecond.Value = 4;
            distortionEmitter.Jitter.Value             = new Vector3(0.5f);

            ParticleEmitter purpleEmitter = entity.GetOrCreate <ParticleEmitter>("PurpleEmitter");

            purpleEmitter.Serialize = false;
            purpleEmitter.Add(new Binding <Vector3>(purpleEmitter.Position, trigger.Position));
            purpleEmitter.ParticleType.Value       = "Purple";
            purpleEmitter.ParticlesPerSecond.Value = 30;
            purpleEmitter.Jitter.Value             = new Vector3(0.5f);

            entity.Add("AttachOffset", attachable.Offset);
            trigger.EditorProperties();
            entity.Add("Initial", tower.Initial);
        }
Beispiel #2
0
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            Transform transform = entity.GetOrCreate <Transform>("Transform");

            this.SetMain(entity, main);

            VoxelAttachable attachable = VoxelAttachable.MakeAttachable(entity, main, true, false);

            attachable.Enabled.Value = true;

            if (!main.EditorEnabled)
            {
                // -1 means we're currently submerged, anything above 0 is the timestamp of the last time we were submerged
                float submerged                  = -1.0f;
                float lastEmit                   = 0.0f;
                Water submergedWater             = null;
                Property <Vector3> coordinatePos = new Property <Vector3>();
                VoxelAttachable.BindTarget(entity, coordinatePos);
                Action check = delegate()
                {
                    Water nowSubmerged = Water.Get(coordinatePos);
                    if (nowSubmerged == null && main.TotalTime - submerged < 1.0f)
                    {
                        Entity ve = attachable.AttachedVoxel.Value.Target;
                        if (ve != null)
                        {
                            Voxel     v = ve.Get <Voxel>();
                            Voxel.Box b = v.GetBox(attachable.Coord);
                            if (b != null)
                            {
                                BoundingBox box = new BoundingBox(v.GetRelativePosition(b.X, b.Y, b.Z), v.GetRelativePosition(b.X + b.Width, b.Y + b.Height, b.Z + b.Depth));
                                if (submergedWater != null && main.TotalTime - lastEmit > 0.1f)
                                {
                                    Water.SplashParticles(main, box.Transform(v.Transform), v, submergedWater.Position.Value.Y);
                                    lastEmit = main.TotalTime;
                                }
                            }
                        }
                    }

                    if (nowSubmerged != null)
                    {
                        submerged      = -1.0f;
                        submergedWater = nowSubmerged;
                    }
                    else if (submerged == -1.0f && nowSubmerged == null)
                    {
                        Sound.PostEvent(AK.EVENTS.PLAY_WATER_SPLASH_OUT_BIG, transform.Position);
                        submerged = main.TotalTime;
                    }
                };
                transform.Add(new NotifyBinding(check, coordinatePos));
                entity.Add(new PostInitialization(delegate()
                {
                    submerged = Water.Get(coordinatePos) != null ? -1.0f : -2.0f;
                }));
            }

            entity.Add("AttachOffset", attachable.Offset);
            entity.Add("AttachVector", attachable.Vector);
        }
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            SpotLight light = entity.Create <SpotLight>();

            light.Enabled.Value = !main.EditorEnabled;

            light.FieldOfView.Value = 1.0f;
            light.Attenuation.Value = 75.0f;

            Transform transform = entity.GetOrCreate <Transform>("Transform");

            light.Add(new Binding <Vector3>(light.Position, transform.Position));

            Turret turret = entity.GetOrCreate <Turret>("Turret");

            Command die = new Command
            {
                Action = delegate()
                {
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_TURRET_DEATH, entity);
                    ParticleSystem shatter = ParticleSystem.Get(main, "InfectedShatter");
                    Random         random  = new Random();
                    for (int i = 0; i < 50; i++)
                    {
                        Vector3 offset = new Vector3((float)random.NextDouble() - 0.5f, (float)random.NextDouble() - 0.5f, (float)random.NextDouble() - 0.5f);
                        shatter.AddParticle(transform.Position + offset, offset);
                    }
                    entity.Delete.Execute();
                }
            };
            VoxelAttachable attachable = VoxelAttachable.MakeAttachable(entity, main, true, true, die);

            attachable.Enabled.Value = true;
            attachable.Offset.Value  = 2;

            PointLight pointLight = entity.GetOrCreate <PointLight>();

            pointLight.Serialize = false;
            pointLight.Add(new Binding <Vector3>(pointLight.Position, transform.Position));

            LineDrawer laser = new LineDrawer {
                Serialize = false
            };

            entity.Add(laser);
            laser.DrawOrder.Value = 0;

            AI ai = entity.GetOrCreate <AI>("AI");

            ModelAlpha model = entity.Create <ModelAlpha>();

            model.Add(new Binding <Matrix>(model.Transform, transform.Matrix));
            model.Filename.Value = "AlphaModels\\pyramid";

            const float defaultModelScale = 0.75f;

            model.Scale.Value = new Vector3(defaultModelScale);

            const float sightDistance     = 80.0f;
            const float hearingDistance   = 0.0f;
            const float operationalRadius = 100.0f;

            model.Add(new Binding <Vector3, string>(model.Color, delegate(string state)
            {
                switch (state)
                {
                case "Alert":
                    return(new Vector3(1.0f, 1.0f, 0.25f));

                case "Aggressive":
                    return(new Vector3(1.0f, 0.5f, 0.25f));

                case "Firing":
                    return(new Vector3(1.0f, 0.0f, 0.0f));

                case "Disabled":
                    return(new Vector3(0.0f, 0.0f, 0.0f));

                default:
                    return(new Vector3(1.0f, 1.0f, 1.0f));
                }
            }, ai.CurrentState));
            laser.Add(new Binding <bool, string>(laser.Enabled, x => x != "Disabled" && x != "Suspended", ai.CurrentState));

            light.Add(new Binding <Vector3>(light.Color, model.Color));
            pointLight.Add(new Binding <Vector3>(pointLight.Color, model.Color));

            Voxel.GlobalRaycastResult rayHit = new Voxel.GlobalRaycastResult();
            Vector3 toReticle = Vector3.Zero;

            AI.Task checkOperationalRadius = new AI.Task
            {
                Interval = 2.0f,
                Action   = delegate()
                {
                    bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < operationalRadius && Water.Get(transform.Position) == null;
                    if (shouldBeActive && ai.CurrentState == "Suspended")
                    {
                        ai.CurrentState.Value = "Idle";
                    }
                    else if (!shouldBeActive && ai.CurrentState != "Suspended")
                    {
                        ai.CurrentState.Value = "Suspended";
                    }
                },
            };

            turret.Add(new CommandBinding(turret.PowerOn, delegate()
            {
                if (ai.CurrentState == "Disabled")
                {
                    ai.CurrentState.Value = "Suspended";
                    checkOperationalRadius.Action();
                }
            }));

            turret.Add(new CommandBinding(turret.PowerOff, delegate()
            {
                ai.CurrentState.Value = "Disabled";
            }));

            light.Add(new Binding <Quaternion>(light.Orientation, delegate()
            {
                return(Quaternion.CreateFromYawPitchRoll(-(float)Math.Atan2(toReticle.Z, toReticle.X) - (float)Math.PI * 0.5f, (float)Math.Asin(toReticle.Y), 0));
            }, transform.Position, turret.Reticle));

            AI.Task updateRay = new AI.Task
            {
                Action = delegate()
                {
                    toReticle = Vector3.Normalize(turret.Reticle.Value - transform.Position.Value);
                    rayHit    = Voxel.GlobalRaycast(transform.Position, toReticle, operationalRadius);
                    laser.Lines.Clear();

                    Microsoft.Xna.Framework.Color color = new Microsoft.Xna.Framework.Color(model.Color);
                    laser.Lines.Add(new LineDrawer.Line
                    {
                        A = new Microsoft.Xna.Framework.Graphics.VertexPositionColor(transform.Position, color),
                        B = new Microsoft.Xna.Framework.Graphics.VertexPositionColor(rayHit.Position, color),
                    });
                }
            };

            ai.Add(new AI.AIState
            {
                Name  = "Disabled",
                Tasks = new AI.Task[] { },
            });

            ai.Add(new AI.AIState
            {
                Name  = "Suspended",
                Tasks = new[] { checkOperationalRadius, },
            });

            ai.Add(new AI.AIState
            {
                Name  = "Idle",
                Tasks = new[]
                {
                    checkOperationalRadius,
                    updateRay,
                    new AI.Task
                    {
                        Interval = 1.0f,
                        Action   = delegate()
                        {
                            Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player");
                            if (a != null)
                            {
                                ai.CurrentState.Value = "Alert";
                            }
                        },
                    },
                },
            });

            ai.Add(new AI.AIState
            {
                Name  = "Alert",
                Tasks = new[]
                {
                    checkOperationalRadius,
                    updateRay,
                    new AI.Task
                    {
                        Interval = 1.0f,
                        Action   = delegate()
                        {
                            if (ai.TimeInCurrentState > 3.0f)
                            {
                                ai.CurrentState.Value = "Idle";
                            }
                            else
                            {
                                Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player");
                                if (a != null)
                                {
                                    ai.TargetAgent.Value  = a.Entity;
                                    ai.CurrentState.Value = "Aggressive";
                                }
                            }
                        },
                    },
                },
            });

            AI.Task checkTargetAgent = new AI.Task
            {
                Action = delegate()
                {
                    Entity target = ai.TargetAgent.Value.Target;
                    if (target == null || !target.Active)
                    {
                        ai.TargetAgent.Value  = null;
                        ai.CurrentState.Value = "Idle";
                    }
                },
            };

            float lastSpotted = 0.0f;

            ai.Add(new AI.AIState
            {
                Name  = "Aggressive",
                Tasks = new[]
                {
                    checkTargetAgent,
                    updateRay,
                    new AI.Task
                    {
                        Action = delegate()
                        {
                            Entity target         = ai.TargetAgent.Value.Target;
                            turret.Reticle.Value += (target.Get <Transform>().Position - turret.Reticle.Value) * Math.Min(3.0f * main.ElapsedTime, 1.0f);
                        }
                    },
                    new AI.Task
                    {
                        Interval = 0.1f,
                        Action   = delegate()
                        {
                            if (Agent.Query(transform.Position, sightDistance, hearingDistance, ai.TargetAgent.Value.Target.Get <Agent>()))
                            {
                                lastSpotted = main.TotalTime;
                            }

                            if (ai.TimeInCurrentState.Value > 1.5f)
                            {
                                if (lastSpotted < main.TotalTime - 2.0f)
                                {
                                    ai.CurrentState.Value = "Alert";
                                }
                                else
                                {
                                    Vector3 targetPos = ai.TargetAgent.Value.Target.Get <Transform>().Position.Value;
                                    Vector3 toTarget  = Vector3.Normalize(targetPos - transform.Position.Value);
                                    if (Vector3.Dot(toReticle, toTarget) > 0.95f)
                                    {
                                        ai.CurrentState.Value = "Firing";
                                    }
                                }
                            }
                        }
                    },
                }
            });

            ai.Add(new AI.AIState
            {
                Name  = "Firing",
                Enter = delegate(AI.AIState last)
                {
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_TURRET_CHARGE, entity);
                },
                Exit = delegate(AI.AIState next)
                {
                    Voxel.State attachedState = attachable.AttachedVoxel.Value.Target.Get <Voxel>()[attachable.Coord];
                    if (!attachedState.Permanent && rayHit.Voxel != null && (rayHit.Position - transform.Position).Length() < 8.0f)
                    {
                        return;                         // Danger close, cease fire!
                    }
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_TURRET_FIRE, entity);

                    bool hitVoxel = true;

                    Entity target = ai.TargetAgent.Value.Target;
                    if (target != null && target.Active)
                    {
                        Vector3 targetPos = target.Get <Transform>().Position;
                        Vector3 toTarget  = targetPos - transform.Position.Value;
                        if (Vector3.Dot(toReticle, Vector3.Normalize(toTarget)) > 0.2f)
                        {
                            float distance = toTarget.Length();
                            if (distance < rayHit.Distance)
                            {
                                Sound.PostEvent(AK.EVENTS.PLAY_TURRET_MISS, transform.Position + toReticle * distance);
                            }
                        }

                        BEPUutilities.RayHit physicsHit;
                        if (target.Get <Player>().Character.Body.CollisionInformation.RayCast(new Ray(transform.Position, toReticle), rayHit.Voxel == null ? float.MaxValue : rayHit.Distance, out physicsHit))
                        {
                            Explosion.Explode(main, targetPos, 6, 8.0f);
                            hitVoxel = false;
                        }
                    }

                    if (hitVoxel && rayHit.Voxel != null)
                    {
                        Explosion.Explode(main, rayHit.Position + rayHit.Voxel.GetAbsoluteVector(rayHit.Normal.GetVector()) * 0.5f, 6, 8.0f);
                    }

                    Vector3 splashPos;
                    Water w = Water.Raycast(transform.Position, toReticle, rayHit.Distance, out splashPos);
                    if (w != null)
                    {
                        Sound.PostEvent(AK.EVENTS.PLAY_WATER_SPLASH, splashPos);
                        Water.SplashParticles(main, splashPos, 3.0f);
                    }
                },
                Tasks = new[]
                {
                    checkTargetAgent,
                    updateRay,
                    new AI.Task
                    {
                        Action = delegate()
                        {
                            if (ai.TimeInCurrentState.Value > 0.75f)
                            {
                                ai.CurrentState.Value = "Aggressive";                                 // This actually fires (in the Exit function)
                            }
                        }
                    }
                }
            });

            this.SetMain(entity, main);

            entity.Add("On", turret.On);
            entity.Add("PowerOn", turret.PowerOn);
            entity.Add("PowerOff", turret.PowerOff);
        }
Beispiel #4
0
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            Transform transform = entity.GetOrCreate <Transform>("Transform");

            ModelAlpha model = entity.GetOrCreate <ModelAlpha>("Model");

            model.Filename.Value   = "AlphaModels\\waterfall";
            model.Distortion.Value = true;

            this.SetMain(entity, main);

            VoxelAttachable.MakeAttachable(entity, main).EditorProperties();

            entity.Add("Scale", model.Scale);
            entity.Add("Color", model.Color);
            entity.Add("Alpha", model.Alpha);

            model.Add(new Binding <Matrix>(model.Transform, transform.Matrix));

            Property <Vector2> uvScale = model.GetVector2Parameter("UVScale");

            model.Add(new Binding <Vector2, Vector3>(uvScale, x => new Vector2(x.X, x.Y), model.Scale));

            Property <Vector3> soundPosition = new Property <Vector3>();

            Sound.AttachTracker(entity, soundPosition);

            if (!main.EditorEnabled && !model.Suspended)
            {
                AkSoundEngine.PostEvent(AK.EVENTS.PLAY_WATERFALL_LOOP, entity);
            }

            Action stopSound = delegate()
            {
                AkSoundEngine.PostEvent(AK.EVENTS.STOP_WATERFALL_LOOP, entity);
            };

            model.Add(new CommandBinding(model.OnSuspended, stopSound));
            model.Add(new CommandBinding(model.Delete, stopSound));
            model.Add(new CommandBinding(model.OnResumed, delegate()
            {
                if (!main.EditorEnabled)
                {
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_WATERFALL_LOOP, entity);
                }
            }));

            Property <Vector2> offset  = model.GetVector2Parameter("Offset");
            Updater            updater = new Updater
                                         (
                delegate(float dt)
            {
                offset.Value           = new Vector2(0, main.TotalTime * -0.6f);
                Vector3 relativeCamera = Vector3.Transform(main.Camera.Position, Matrix.Invert(transform.Matrix));
                Vector3 bounds         = model.Scale.Value * 0.5f;
                relativeCamera.X       = MathHelper.Clamp(relativeCamera.X, -bounds.X, bounds.X);
                relativeCamera.Y       = Math.Min(0, relativeCamera.Y);
                relativeCamera.Z       = MathHelper.Clamp(relativeCamera.Z, -bounds.Z, bounds.Z);
                soundPosition.Value    = Vector3.Transform(relativeCamera, transform.Matrix);
            }
                                         );

            updater.EnabledInEditMode = true;
            entity.Add(updater);
        }
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            Transform transform = entity.GetOrCreate <Transform>("Transform");

            this.SetMain(entity, main);

            Sound.AttachTracker(entity);
            VoxelAttachable attachable = VoxelAttachable.MakeAttachable(entity, main, true, false);

            attachable.Offset.Value  = 1;
            attachable.Enabled.Value = true;

            PowerBlockSocket socket = entity.GetOrCreate <PowerBlockSocket>("PowerBlockSocket");

            socket.Add(new Binding <Voxel.Coord>(socket.Coord, attachable.Coord));
            socket.Add(new Binding <Entity.Handle>(socket.AttachedVoxel, attachable.AttachedVoxel));

            const float maxLightAttenuation = 15.0f;
            PointLight  light = entity.Create <PointLight>();

            light.Attenuation.Value = maxLightAttenuation;
            light.Add(new Binding <Vector3>(light.Position, transform.Position));
            light.Add(new Binding <Vector3, Voxel.t>(light.Color, delegate(Voxel.t t)
            {
                switch (t)
                {
                case Voxel.t.GlowBlue:
                    return(new Vector3(0.8f, 0.9f, 1.2f));

                case Voxel.t.GlowYellow:
                    return(new Vector3(1.2f, 1.2f, 0.8f));

                default:
                    return(Vector3.One);
                }
            }, socket.Type));
            light.Add(new Binding <bool>(light.Enabled, socket.Powered));

            PointLight animationLight = entity.Create <PointLight>();

            animationLight.Add(new Binding <Vector3>(animationLight.Position, light.Position));
            animationLight.Add(new Binding <Vector3>(animationLight.Color, light.Color));
            animationLight.Enabled.Value = false;

            PlayerTrigger trigger = entity.GetOrCreate <PlayerTrigger>("PlayerTrigger");

            trigger.Radius.Value = 7;
            trigger.Add(new Binding <Vector3>(trigger.Position, transform.Position));
            const float minimumChangeTime = 1.5f;
            float       lastChange        = -minimumChangeTime;

            trigger.Add(new CommandBinding(trigger.PlayerEntered, delegate()
            {
                if (main.TotalTime - lastChange > minimumChangeTime)
                {
                    BlockCloud cloud = PlayerFactory.Instance.Get <BlockCloud>();

                    bool changed    = false;
                    Voxel sockVoxel = attachable.AttachedVoxel.Value.Target.Get <Voxel>();
                    if (!socket.Powered && cloud.Type.Value == socket.Type.Value)
                    {
                        // Plug in to the socket
                        List <Voxel.Coord> coords = new List <Voxel.Coord>();
                        Queue <Voxel.Coord> queue = new Queue <Voxel.Coord>();
                        queue.Enqueue(sockVoxel.GetCoordinate(transform.Position));
                        while (queue.Count > 0)
                        {
                            Voxel.Coord c = queue.Dequeue();
                            coords.Add(c);
                            if (coords.Count >= cloud.Blocks.Length)
                            {
                                break;
                            }

                            Voxel.CoordSetCache.Add(c);
                            foreach (Direction adjacentDirection in DirectionExtensions.Directions)
                            {
                                Voxel.Coord adjacentCoord = c.Move(adjacentDirection);
                                if (!Voxel.CoordSetCache.Contains(adjacentCoord))
                                {
                                    Voxel.t adjacentID = sockVoxel[adjacentCoord].ID;
                                    if (adjacentID == Voxel.t.Empty)
                                    {
                                        queue.Enqueue(adjacentCoord);
                                    }
                                }
                            }
                        }
                        Voxel.CoordSetCache.Clear();

                        EffectBlockFactory factory = Factory.Get <EffectBlockFactory>();
                        int i = 0;
                        foreach (Entity block in cloud.Blocks)
                        {
                            Entity effectBlockEntity = factory.CreateAndBind(main);
                            Voxel.States.All[cloud.Type].ApplyToEffectBlock(effectBlockEntity.Get <ModelInstance>());
                            EffectBlock effectBlock      = effectBlockEntity.Get <EffectBlock>();
                            effectBlock.DoScale          = false;
                            Transform blockTransform     = block.Get <Transform>();
                            effectBlock.StartPosition    = blockTransform.Position;
                            effectBlock.StartOrientation = blockTransform.Quaternion;
                            effectBlock.TotalLifetime    = (i + 1) * 0.04f;
                            effectBlock.Setup(sockVoxel.Entity, coords[i], cloud.Type);
                            main.Add(effectBlockEntity);
                            block.Delete.Execute();
                            i++;
                        }
                        cloud.Blocks.Clear();
                        cloud.Type.Value     = Voxel.t.Empty;
                        socket.Powered.Value = true;
                        changed = true;
                    }
                    else if (socket.Powered && cloud.Type.Value == Voxel.t.Empty && !socket.PowerOnOnly)
                    {
                        // Pull blocks out of the socket
                        AkSoundEngine.PostEvent(AK.EVENTS.PLAY_MAGIC_CUBES, entity);
                        SceneryBlockFactory factory = Factory.Get <SceneryBlockFactory>();
                        Quaternion quat             = Quaternion.CreateFromRotationMatrix(sockVoxel.Transform);
                        cloud.Type.Value            = socket.Type;
                        List <Voxel.Coord> coords   = sockVoxel.GetContiguousByType(new[] { sockVoxel.GetBox(transform.Position) }).SelectMany(x => x.GetCoords()).ToList();
                        sockVoxel.Empty(coords, true);
                        sockVoxel.Regenerate();
                        ParticleSystem particles = ParticleSystem.Get(main, "WhiteShatter");
                        int count = 0;
                        foreach (Voxel.Coord c in coords)
                        {
                            Vector3 pos = sockVoxel.GetAbsolutePosition(c);
                            for (int j = 0; j < 20; j++)
                            {
                                Vector3 offset = new Vector3((float)this.random.NextDouble() - 0.5f, (float)this.random.NextDouble() - 0.5f, (float)this.random.NextDouble() - 0.5f);
                                particles.AddParticle(pos + offset, offset);
                            }
                            if (count < BlockCloud.TotalBlocks)
                            {
                                Entity block                    = factory.CreateAndBind(main);
                                Transform blockTransform        = block.Get <Transform>();
                                blockTransform.Position.Value   = pos;
                                blockTransform.Quaternion.Value = quat;
                                SceneryBlock sceneryBlock       = block.Get <SceneryBlock>();
                                sceneryBlock.Type.Value         = socket.Type;
                                sceneryBlock.Scale.Value        = 0.5f;
                                cloud.Blocks.Add(block);
                                main.Add(block);
                            }
                            count++;
                        }
                        socket.Powered.Value = false;
                        changed = true;
                    }

                    if (changed)
                    {
                        lastChange = main.TotalTime;
                        animationLight.Enabled.Value     = true;
                        animationLight.Attenuation.Value = 0.0f;
                        entity.Add(new Animation
                                   (
                                       new Animation.FloatMoveTo(animationLight.Attenuation, maxLightAttenuation, 0.25f),
                                       new Animation.FloatMoveTo(animationLight.Attenuation, 0.0f, 2.0f),
                                       new Animation.Set <bool>(animationLight.Enabled, false)
                                   ));
                    }
                }
            }));

            entity.Add("Type", socket.Type);
            entity.Add("Powered", socket.Powered, new PropertyEntry.EditorData {
                Readonly = true
            });
            entity.Add("PowerOnOnly", socket.PowerOnOnly);
            entity.Add("OnPowerOn", socket.OnPowerOn);
            entity.Add("OnPowerOff", socket.OnPowerOff);
            entity.Add("Enabled", trigger.Enabled);
            entity.Add("Enable", trigger.Enable);
            entity.Add("Disable", trigger.Disable);
        }
Beispiel #6
0
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            entity.CannotSuspendByDistance = true;

            PointLight light     = entity.GetOrCreate <PointLight>("PointLight");
            Transform  transform = entity.GetOrCreate <Transform>("Transform");

            VoxelAttachable attachable = VoxelAttachable.MakeAttachable(entity, main);

            attachable.Enabled.Value = true;

            light.Add(new Binding <Vector3>(light.Position, () => Vector3.Transform(new Vector3(0, 0, attachable.Offset), transform.Matrix), attachable.Offset, transform.Matrix));

            Switch sw = entity.GetOrCreate <Switch>("Switch");

            if (main.EditorEnabled)
            {
                light.Enabled.Value = true;
            }
            else
            {
                light.Add(new Binding <bool>(light.Enabled, sw.On));
                CommandBinding <IEnumerable <Voxel.Coord>, Voxel> cellFilledBinding = null;

                entity.Add(new NotifyBinding(delegate()
                {
                    Voxel m = attachable.AttachedVoxel.Value.Target.Get <Voxel>();
                    if (cellFilledBinding != null)
                    {
                        entity.Remove(cellFilledBinding);
                    }

                    cellFilledBinding = new CommandBinding <IEnumerable <Voxel.Coord>, Voxel>(m.CellsFilled, delegate(IEnumerable <Voxel.Coord> coords, Voxel newMap)
                    {
                        foreach (Voxel.Coord c in coords)
                        {
                            if (c.Equivalent(attachable.Coord))
                            {
                                sw.On.Value = c.Data == Voxel.States.PoweredSwitch;
                                break;
                            }
                        }
                    });
                    entity.Add(cellFilledBinding);

                    sw.On.Value = m[attachable.Coord] == Voxel.States.PoweredSwitch;
                }, attachable.AttachedVoxel));
            }

            sw.Add(new Binding <Entity.Handle>(sw.AttachedVoxel, attachable.AttachedVoxel));
            sw.Add(new Binding <Voxel.Coord>(sw.Coord, attachable.Coord));

            this.SetMain(entity, main);

            entity.Add("AttachOffset", attachable.Offset);
            entity.Add("OnPowerOn", sw.OnPowerOn);
            entity.Add("OnPowerOff", sw.OnPowerOff);
            entity.Add("On", sw.On, null, true);
            entity.Add("PowerOnCue", sw.PowerOnCue, new PropertyEntry.EditorData {
                Options = WwisePicker.Get(main)
            });
        }