public InventIcons(LegendOfZelda game)
 {
     itemDiff         = 40;
     smallDiff        = 5;
     firstRowY        = 75;
     secondRowY       = 105;
     bowDiff          = 15;
     mapCompassX      = 100;
     mapY             = 220;
     compassY         = 300;
     currentSpriteX   = 145;
     initX            = 275;
     this.game        = game;
     this.inventory   = game.Link.Inventory;
     boomerang        = ItemSpriteFactory.GetBoomerang();
     boomerang.X      = initX;
     boomerang.Y      = firstRowY;
     bomb             = ItemSpriteFactory.GetBomb();
     bomb.X           = boomerang.X + itemDiff;
     bomb.Y           = firstRowY - smallDiff;
     arrow            = ItemSpriteFactory.GetArrow();
     arrow.X          = bomb.X + itemDiff;
     arrow.Y          = bomb.Y;
     bow              = ItemSpriteFactory.GetBow();
     bow.X            = arrow.X + bowDiff;
     bow.Y            = arrow.Y;
     blueCandle       = ItemSpriteFactory.GetBlueCandle();
     blueCandle.Scale = 2;
     blueCandle.X     = arrow.X + itemDiff + smallDiff;
     blueCandle.Y     = arrow.Y;
     bluePotion       = ItemSpriteFactory.GetBluePotion();
     bluePotion.X     = bow.X;
     bluePotion.Y     = secondRowY;
     redPotion        = ItemSpriteFactory.GetRedPotion();
     redPotion.X      = bluePotion.X;
     redPotion.Y      = bluePotion.Y;
     map              = ItemSpriteFactory.GetMap();
     map.X            = mapCompassX;
     map.Y            = mapY;
     currentSprite    = FontSpriteFactory.GetWhiteBox();
     compass          = ItemSpriteFactory.GetCompass();
     compass.X        = mapCompassX;
     compass.Y        = compassY;
     selector         = ItemSpriteFactory.GetItemSelector();
     currentDelay     = 0;
     totalDelay       = smallDiff;
 }
 public HUDCurrentItem(LegendOfZelda game)
 {
     this.game     = game;
     currentSprite = FontSpriteFactory.GetWhiteBox();
 }