Beispiel #1
0
        private void UpdateEndState()
        {
            KeyboardState ks = Keyboard.GetState();

            if (ks.IsKeyDown(Keys.Q))
            {
                mainGame.setCurLevel(Game1.LevelState.Start);
                setLevelState();
                gameState.setState(GameState.state.Start);
            }
            if (ks.IsKeyDown(Keys.R))
            {
                setLevelState();
                gameState.setState(GameState.state.Level);
                mainGame.DEATH_COUNTER++;
            }
        }
Beispiel #2
0
 private void UpdateEndState()
 {
     if (ks.IsKeyDown(Keys.Q) && Keyboard.GetState().IsKeyUp(Keys.Q))
     {
         //mainGame.Exit();
         ks = Keyboard.GetState();
         setLevelState();
         gameState.setState(GameState.state.Start);
         mainGame.setCurLevel(Game1.LevelState.Start);
     }
     else
     {
         ks = Keyboard.GetState();
     }
     if (ks.IsKeyDown(Keys.R))
     {
         setLevelState();
         mainGame.DEATH_COUNTER++;
         gameState.setState(GameState.state.Level);
     }
 }