Beispiel #1
0
        public override double CalculateHeuristic(PathfinderNode end)
        {
            PathfinderTile other = (PathfinderTile)end;
            int            ox    = other.X,
                           oy = other.Y;

            // Check if it's faster to take a shortcut over the map's edge.
            if (Map.WrapsX)
            {
                int dx = ox - X;
                if (dx > Map.SizeX / 2)
                {
                    ox -= Map.SizeX;
                }
                else if (dx < -Map.SizeX / 2)
                {
                    ox += Map.SizeX;
                }
            }
            if (Map.WrapsY)
            {
                int dy = oy - Y;
                if (dy > Map.SizeY / 2)
                {
                    oy -= Map.SizeY;
                }
                else if (dy < -Map.SizeY / 2)
                {
                    dy += Map.SizeY;
                }
            }

            return(1.2 * Vector2.Distance(VectorPosition, new Vector2(ox, oy)));
            //return 1.2 * Vector2.DistanceSquared( VectorPosition, new Vector2(ox, oy) );
        }
Beispiel #2
0
        public override IEnumerable <PathfinderLink> GetNeighbors()
        {
            //return Neighbors;
            int minX = Map.WrapsX ? X - 1 : Math.Max(0, X - 1);
            int minY = Map.WrapsY ? Y - 1 : Math.Max(0, Y - 1);
            int maxX = Map.WrapsX ? X + 1 : Math.Min(Map.SizeX - 1, X + 1);
            int maxY = Map.WrapsY ? Y + 1 : Math.Min(Map.SizeY - 1, Y + 1);

            for (int x = minX; x <= maxX; x++)
            {
                for (int y = minY; y <= maxY; y++)
                {
                    int            x2   = Map.WrapsX ? MathExtra.Wrap(x, Map.SizeX) : x;
                    int            y2   = Map.WrapsY ? MathExtra.Wrap(y, Map.SizeY) : y;
                    PathfinderTile tile = Map.TileGrid[x2, y2];

                    if (tile != this)
                    {
                        double cost       = tile.GetCost();
                        bool   isDiagonal = (Math.Abs(X - x) + Math.Abs(Y - y) == 2);
                        if (isDiagonal)
                        {
                            cost *= Math.Sqrt(2);
                        }
                        //Neighbors.Add(new SimpleLink(tile, cost));
                        yield return(new SimpleLink(tile, cost));
                    }
                }
            }
        }