Beispiel #1
0
 private void StartLoopFX()
 {
     m_IsFadedIn = true;
     if (m_FadeInFX != null)
     {
         m_FadeInFX.Destroy();
         m_FadeInFX = null;
     }
     if (m_LoopFX != null)
     {
         m_LoopFX.Begin(m_Lifetime, EffectArguments);
     }
     if (!String.IsNullOrEmpty(m_LoopAudioID))
     {
         m_LoopSound = AudioController.Play(m_LoopAudioID, EffectArguments.TargetTransform);
     }
 }
Beispiel #2
0
 public override void Destroy()
 {
     if (!m_IsFinished)
     {
         LegacyLogic.Instance.EventManager.UnregisterEvent(m_RemoveEventType, new EventHandler(OnRemoveEvent));
     }
     if (m_IsStarted)
     {
         if (!m_IsFinished)
         {
             m_IsFinished = true;
             if (m_FadeInFX != null)
             {
                 m_FadeInFX.Destroy();
                 m_FadeInFX = null;
             }
             if (m_LoopFX != null)
             {
                 m_LoopFX.Destroy();
                 m_LoopFX = null;
             }
             StopLoopSound();
             if (!String.IsNullOrEmpty(m_FadeOutAudioID))
             {
                 AudioController.Play(m_FadeOutAudioID, EffectArguments.TargetTransform);
             }
             if (m_FadeOutFX != null)
             {
                 m_FadeOutFX.Begin(m_Lifetime, EffectArguments);
                 m_FadeOutFX.Destroy();
                 m_FadeOutFX = null;
             }
         }
     }
     else
     {
         Debug.LogError("BuffFX: Destroy called before Begin! Destroy call skipped!");
     }
     base.Destroy();
 }
Beispiel #3
0
 public override void Begin(Single p_lifetime, FXArgs p_args)
 {
     base.Begin(p_lifetime, p_args);
     if (m_FadeInFX == null && m_LoopFX == null && m_FadeOutFX == null)
     {
         Debug.LogError("BuffFX: Begin: no FX specified!");
     }
     else
     {
         if (m_FadeInFX != null)
         {
             m_FadeInFX = Helper.Instantiate <FXBase>(m_FadeInFX);
         }
         if (m_LoopFX != null)
         {
             m_LoopFX = Helper.Instantiate <FXBase>(m_LoopFX);
         }
         if (m_FadeOutFX != null)
         {
             m_FadeOutFX = Helper.Instantiate <FXBase>(m_FadeOutFX);
         }
     }
     if (m_FadeInFX != null)
     {
         m_FadeInFX.Begin(p_lifetime, p_args);
     }
     if (!String.IsNullOrEmpty(m_FadeInAudioID))
     {
         AudioController.Play(m_FadeInAudioID, EffectArguments.TargetTransform);
     }
     m_IsStarted = true;
     if (m_DestroyFadeInAfter != -1f)
     {
         m_DestroyFadeInAfter += Time.deltaTime;
     }
 }