Beispiel #1
0
            public void Connect(TcpClient _socket)
            {
                socket = _socket;
                socket.ReceiveBufferSize = dataBufferSize;
                socket.SendBufferSize    = dataBufferSize;

                stream = socket.GetStream();

                receivedData  = new Packet();
                receiveBuffer = new byte[dataBufferSize];

                stream.BeginRead(receiveBuffer, 0, dataBufferSize, ReceiveCallback, null);

                ServerSend.Welcome(id, "Welcome to the server!");
                identity = id;
            }
Beispiel #2
0
        public static void PlayerReady(int _fromClient, Packet _packet)
        {
            bool _ready = _packet.ReadBool();

            ReadyHandler.ReadySetter(_fromClient, _ready);

            if (_ready)
            {
                ReadyHandler.totalReady++;
                ServerSend.Siap(ReadyHandler.totalReady, Server.readyDatabase.Count, "(wait)");

                if (ReadyHandler.totalReady == Server.readyDatabase.Count)
                {
                    //Console.WriteLine($"All player're ready: {RandomizeHandler.StuffRandomizer()} & {RandomizeHandler.ColorRandomizer()}");
                    ServerSend.Siap(ReadyHandler.totalReady, Server.readyDatabase.Count, "ready");
                }
            }
        }
Beispiel #3
0
        public static void SetDatabase(string codeRoom, int maxCategory, int maxQuestion)
        {
            List <int> numberTemp = new List <int>();

            for (int i = 0; i < maxQuestion; i++)
            {
                int categoryResult = 0;
                int questionResult = 0;

                Random rand = new Random(DateTime.Now.Millisecond);

                do
                {
                    categoryResult = rand.Next(0, maxCategory);
                    questionResult = rand.Next(0, maxQuestion);
                } while (numberTemp.Contains(questionResult));
                numberTemp.Add(questionResult);

                //Console.WriteLine($"Category: {categoryResult} - Question: {questionResult}");
                ServerSend.TriviaDatabaseBroadcast(codeRoom, categoryResult, questionResult);
            }
        }
Beispiel #4
0
        public void SendtoGame(string uname)
        {
            player = new ClientData.Position(id, uname, new Vector3(0, 0, 0));

            foreach (Client client in Server.clients.Values)
            {
                if (client.player != null)
                {
                    if (client.id != id)
                    {
                        ServerSend.PositionBroadcast(id, client.player);
                    }
                }
            }

            foreach (Client client in Server.clients.Values)
            {
                if (client.player != null)
                {
                    ServerSend.PositionBroadcast(client.id, player);
                }
            }
        }
Beispiel #5
0
        public static void ColorReceived(int _fromClient, Packet _packet)
        {
            bool warna = _packet.ReadBool();

            ServerSend.SendColor();
        }
Beispiel #6
0
 public static void ChatboxReceived(int _fromClient, Packet _packet)
 {
     ClientData.Chatbox _chatbox = _packet.ReadObject <ClientData.Chatbox>();
     ServerSend.BroadcastChatbox(_chatbox.username, _chatbox.message);
 }