/// <summary>
        ///
        /// </summary>
        public void StepLeap(float deltaTime)
        {
            // todo: AddAndRemoveBodiesOnLeap();
            TransformSyncUtil.UpdateLeapFromUnity(BodyMapper);
            //UpdateLeapFromUnity();
            Scene.Update(deltaTime);
            TransformSyncUtil.UpdateUnityFromLeap(BodyMapper);
            //UpdateUnityFromLeap();

            int error = Scene.LastError;

            if (error != 0)
            {
                Debug.Log("error in Leap Interaction. Code #" + error);
                Scene.ClearLastError();
            }
        }
Beispiel #2
0
        public Body AddBodyToLeapFromUnity(Rigidbody rigidbody)
        {
            LeapInteraction properties = rigidbody.GetComponent <LeapInteraction>();

            if (rigidbody.collider && properties)
            {
                Collider[] colliders = rigidbody.GetComponents <Collider>();

                Shape shape = new Shape();
                foreach (Collider collider in colliders)
                {
                    if (collider is SphereCollider)
                    {
                        float          scale = rigidbody.transform.lossyScale.x;
                        SphereCollider sc    = collider as SphereCollider;
                        shape = Shape.CreateSphere(sc.radius * scale);
                    }
                    else if (collider is CapsuleCollider)
                    {
                        float           scale = rigidbody.transform.lossyScale.x;
                        CapsuleCollider cc    = collider as CapsuleCollider;
                        shape = Shape.CreateCapsule((Shape.CapsuleOrientation)cc.direction, Math.Max(0f, cc.height / 2f - cc.radius) * scale, cc.radius * scale);
                    }
                    else if (collider is BoxCollider)
                    {
                        BoxCollider bc    = collider as BoxCollider;
                        Vector3     scale = collider.transform.lossyScale;
                        shape = Shape.CreateBox(Vector3.Scale(bc.size, scale) / 2f, 0f);
                    }
                }

                if (shape != IntPtr.Zero)
                {
                    Body body = new Body();//shape);
                    body.Shape = shape;
                    body.Mass  = rigidbody.mass;

                    // Add body anchors.
                    for (int i = 0; i < rigidbody.transform.childCount; i++)
                    {
                        Transform child = rigidbody.transform.GetChild(i);
                        if (child.name.StartsWith("Anchor") || child.name.StartsWith("ClickAnchor"))
                        {
                            LeapTransform anchor = new LeapTransform();
                            anchor.Position = Vector3.Scale(child.localPosition - rigidbody.transform.rotation * TransformSyncUtil.GetCenterFromCollider(rigidbody.gameObject), rigidbody.transform.lossyScale);
                            anchor.Rotation = child.localRotation;
                            if (child.name.StartsWith("Anchor"))
                            {
                                body.Shape.AddAnchor(anchor);
                            }
                            if (child.name.StartsWith("ClickAnchor"))
                            {
                                body.Shape.AddClickAnchor(anchor);
                            }
                        }
                    }

                    // Apply BodyProperties
                    properties.ApplyToBody(body);

                    Scene.AddBody(body);
                    BodyMapper.Add(rigidbody.gameObject, body);

                    rigidbody.maxAngularVelocity = 100.0f;

                    return(body);
                }
            }
            return(null);
        }