Beispiel #1
0
 internal static void ConnectRoom(PlayRoom room, bool isRejoin = false)
 {
     lock (roomLock)
     {
         DoConnectToGameSever(room, () =>
         {
             peer.SessionRoomJoin(room, isRejoin: isRejoin, roomJoined: (roomm, response) =>
             {
                 DoSetRoomProperties(roomm, response);
                 Play.Room = roomm;
                 Play.InvokeEvent(PlayEventCode.OnJoinedRoom);
             });
         });
     }
 }