/// <summary>
            ///     Highlights or removes a highlight from a unit.
            /// </summary>
            public static void HighlightTarget(Obj_AI_Base target, bool showHighlight = true)
            {
                if (!_config.Item("Highlight").GetValue <bool>() || !(target is Obj_AI_Hero))
                {
                    return;
                }

                Utility.HighlightUnit(target, showHighlight);
            }