private static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
 {
     if (sender is Obj_AI_Hero)
     {
         var entry = new LastCastedSpellEntry(args.SData.Name, Environment.TickCount, ObjectManager.Player);
         if (CastedSpells.ContainsKey(sender.NetworkId))
         {
             CastedSpells[sender.NetworkId] = entry;
         }
         else
         {
             CastedSpells.Add(sender.NetworkId, entry);
         }
     }
 }