Beispiel #1
0
        private static void CheckRepeatedCharacter(Character character, Options options, List <Character> characters)
        {
            bool canAdd = true;

            foreach (string characterName in options.characterList)
            {
                if (characterName == character.name)
                {
                    canAdd = false;
                    break;
                }
            }

            if (canAdd)
            {
                characters.Add(character);
                if (characters.Count == 1)
                {
                    options.playerCharacterName = character.name;
                }

                options.characterList = ArrayHelper.Add(options.characterList, character.name);
                OptionsController.Save(options, options.jsonPrettyPrint);

                JSONHelper.Create(character, character.name, options.jsonPrettyPrint, "Diplomata/Characters/");
            }

            else
            {
                Debug.LogError("This name already exists!");
            }
        }
Beispiel #2
0
        private static void CheckRepeatedInteractable(Interactable interactable, Options options, List <Interactable> interactables)
        {
            bool canAdd = true;

            foreach (string interactableName in options.interactableList)
            {
                if (interactableName == interactable.name)
                {
                    canAdd = false;
                    break;
                }
            }

            if (canAdd)
            {
                interactables.Add(interactable);

                options.interactableList = ArrayHelper.Add(options.interactableList, interactable.name);
                OptionsController.Save(options, options.jsonPrettyPrint);

                JSONHelper.Create(interactable, interactable.name, options.jsonPrettyPrint, "Diplomata/Interactables/");
            }

            else
            {
                Debug.LogError("This name already exists!");
            }
        }