private void PresentTheAttributes(int planet)
        {

            Class1 lol1 = new Class1();
            string[,] MeteorVar = new string[8, 21];
            MeteorVar = lol1.Meteor();
            string[,] AttributeNameVar = new string[1, 21];
            AttributeNameVar = lol1.AttributeName4Meteor();

            switch (planet)
            {
                case 0: ForThemTheKids.Text = "Hyakutake";
                    break;
                case 1: ForThemTheKids.Text = "Swift-Tuttle";
                    break;
                case 2: ForThemTheKids.Text = "Halleys Comet";
                    break;
                case 3: ForThemTheKids.Text = "Shoemaker-Levy 9";
                    break; 
                default:
                    break;
            }
            //System.Diagnostics.Debug.WriteLine(AttributeName[0, 20]);
            //System.Diagnostics.Debug.WriteLine(AttributeName[0, 0]);
            AttributeName.Text = "";
            AttributeProperty.Text = "";
            for (int i = 0; i < 3; i++)
            {
                AttributeName.Text = AttributeName.Text + AttributeNameVar[0, i] + "\n";
                AttributeProperty.Text = AttributeProperty.Text + MeteorVar[planet, i] + "\n";
            }

        }
        private void PresentTheAttributes(int planet)
        {

            Class1 lol1 = new Class1();
            string[,] MeteorVar = new string[8, 21];
            MeteorVar = lol1.Universe();
            string[,] AttributeNameVar = new string[1, 21];
            AttributeNameVar = lol1.AttributeName4Meteor();

            switch (planet)
            {
                case 0: ForThemTheKids.Text = "Spiral";
                    break;
                case 1: ForThemTheKids.Text = "Ellipse";
                    break;
                case 2: ForThemTheKids.Text = "S0";
                    break;
                case 3: ForThemTheKids.Text = "Irregular";
                    break;
                default:
                    break;
            }
            //System.Diagnostics.Debug.WriteLine(AttributeName[0, 20]);
            //System.Diagnostics.Debug.WriteLine(AttributeName[0, 0]);
            AttributeName.Text = "";
            AttributeProperty.Text = "";
            for (int i = 0; i < 3; i++)
            {
                AttributeName.Text = AttributeName.Text + AttributeNameVar[0, i] + "\n";
                AttributeProperty.Text = AttributeProperty.Text + MeteorVar[planet, i] + "\n";
            }

        }
        private void PresentTheAttributes(int planet)
        {

            Class1 lol1 = new Class1();
            string[,] SolarSystemVar = new string[8, 21];
            SolarSystemVar = lol1.SolarSystemPlanets();
            string[,] AttributeNameVar = new string[1, 21];
            AttributeNameVar = lol1.AttributeName4Planets();

            switch (planet)
            {
                case 0: ForThemTheKids.Text = "Mercury";
                    break;
                case 1: ForThemTheKids.Text = "Venus";
                    break;
                case 2: ForThemTheKids.Text = "Earth";
                    break;
                case 3: ForThemTheKids.Text = "Mars";
                    break;
                case 4: ForThemTheKids.Text = "Jupiter";
                    break;
                case 5: ForThemTheKids.Text = "Saturn";
                    break;
                case 6: ForThemTheKids.Text = "Uranus";
                    break;
                case 7: ForThemTheKids.Text = "Neptune";
                    break;
                default:
                    break;
            }
            //System.Diagnostics.Debug.WriteLine(AttributeName[0, 20]);
            //System.Diagnostics.Debug.WriteLine(AttributeName[0, 0]);
            AttributeName.Text = "";
            AttributeProperty.Text = "";
             for (int i = 0; i < 21; i++)
			{
                AttributeName.Text = AttributeName.Text + AttributeNameVar[0, i] + "\n";
                AttributeProperty.Text = AttributeProperty.Text + SolarSystemVar[planet, i] + "\n";
			}
             
        }
        private void PresentTheAttributes(int planet)
        {

            Class1 lol1 = new Class1();
            string[,] SolarSystemVar = new string[8, 4];
            SolarSystemVar = lol1.TriviaThing();
            string[,] AttributeNameVar = new string[1, 4];
            AttributeNameVar = lol1.AttributeName4Trivia();


            Landform.Text = SolarSystemVar[planet, 0];
            switch (planet)
            {
                case 0:  
                   PropertyB.Text = ""; 
                   for (int i = 1; i < 4; i++)
                    { 
                        PropertyB.Text = PropertyB.Text + SolarSystemVar[planet, i] + "\n";
                        if (i == 2)
                        {
                            PropertyB.Text = PropertyB.Text + "\n";
                        }
                     } 
                    break;
                case 1:  
                    PropertyA.Text = "";
                    for (int i = 1; i < 4; i++)
                    { 
                        PropertyA.Text = PropertyA.Text + SolarSystemVar[planet, i] + "\n";
                        if (i == 2)
                        {
                            PropertyA.Text = PropertyA.Text + "\n";
                        }
                    } 
                    break;
                case 2:  
                    PropertyB.Text = "";
                    for (int i = 1; i < 4; i++)
                    { 
                        PropertyB.Text = PropertyB.Text + SolarSystemVar[planet, i] + "\n";
                        if (i == 2)
                        {
                            PropertyB.Text = PropertyB.Text + "\n";
                        }
                    } 
                    break;
                case 3:  
                    PropertyA.Text = "";
                    for (int i = 1; i < 4; i++)
                    { 
                        PropertyA.Text = PropertyA.Text + SolarSystemVar[planet, i] + "\n";
                        if (i == 2)
                        {
                            PropertyA.Text = PropertyA.Text + "\n";
                        }
                    } 
                    break;
                case 4:  
                    PropertyB.Text = "";
                    for (int i = 1; i < 4; i++)
                    { 
                        PropertyB.Text = PropertyB.Text + SolarSystemVar[planet, i] + "\n";
                        if (i == 2)
                        {
                            PropertyB.Text = PropertyB.Text + "\n";
                        }
                    } 
                    break;
                case 5:  
                    PropertyA.Text = "";
                    for (int i = 1; i < 4; i++)
                    {
                        PropertyA.Text = PropertyA.Text + SolarSystemVar[planet, i] + "\n";
                        if (i == 2)
                        {
                            PropertyA.Text = PropertyA.Text + "\n";
                        }
                    } 
                    break;
                case 6: 
                    PropertyA.Text = "";
                    for (int i = 1; i < 4; i++)
                    {
                        PropertyA.Text = PropertyA.Text + SolarSystemVar[planet, i] + "\n";
                        if (i == 2)
                        {
                            PropertyA.Text = PropertyA.Text + "\n";
                        }
                    } 
                    break;
                case 7: 
                    PropertyB.Text = "";
                    for (int i = 1; i < 4; i++)
                    {
                        PropertyB.Text = PropertyB.Text + SolarSystemVar[planet, i] + "\n";
                        if (i == 2)
                        {
                            PropertyB.Text = PropertyB.Text + "\n";
                        }
                    } 
                    break;
                default:
                    break;
            }
            //System.Diagnostics.Debug.WriteLine(AttributeName[0, 20]);
            //System.Diagnostics.Debug.WriteLine(AttributeName[0, 0]);
           

        }