Beispiel #1
0
        // checks
        public static bool CheckAttackLanded(this Creature attacker, Item weapon, Creature defender)
        {
            double attackersHitRate =
                (attacker.GetWeaponSkill(attacker.Body.MainHand) + (attacker.Stats.Attributes[Attribute.Dexterity] / 2.5) + (dice.Next(0, attacker.Stats.Attributes[Attribute.Luck]) / 10))
                * (0.75 + 0.5 * attacker.Stats.Resources[Resource.SP] / attacker.Stats.Resources[Resource.MaxSP]);

            double defendersEvasion =
                ((defender.Stats.Attributes[Attribute.Agility] / 5) + (dice.Next(0, defender.Stats.Attributes[Attribute.Luck]) / 10))
                * (0.75 + 0.5 * defender.Stats.Resources[Resource.SP] / defender.Stats.Resources[Resource.MaxSP]);

            double maxMissChance = 150;
            double chanceToMiss  = maxMissChance - attackersHitRate;
            double chanceToDodge = attackersHitRate - (attackersHitRate - defendersEvasion);

            int diceRoll = Program.RNG.Next(0, (int)maxMissChance);

            if (diceRoll <= chanceToMiss)
            {
                Program.MsgConsole.WriteLine($"{attacker.Name}'s attack missed.");
                attacker.LvlWeaponSkill(weapon, 10);
                return(false);
            }

            diceRoll = dice.Next(0, (int)attackersHitRate + 2);
            if (diceRoll <= chanceToDodge)
            {
                Program.MsgConsole.WriteLine($"{defender.Name} evaded {attacker.Name}'s attack.");
                attacker.LvlWeaponSkill(weapon, 20);
                return(false);
            }

            attacker.LvlWeaponSkill(weapon, 40);

            return(true);
        }
Beispiel #2
0
        public static int GetWepDmg(this Item weapon, Creature c)
        {
            int damage;

            // determine the damage value
            if (weapon != null)
            {
                // minimum skill deals half dmg, max skill deals full damage
                damage = (int)(weapon.Damage * (.5 + (double)c.GetWeaponSkill(weapon) / 200));
            }
            else // the damage type is bone, for your fist
            {
                damage = (int)(Physics.ShearYields[Material.Bone] * (.5 + (double)c.Stats.Skills[Skill.Brawling] / 200));
            }
            return(damage);
        }
Beispiel #3
0
        public static int GetWeaponCost(this Item weapon, Creature c)
        {
            int returnvalue;
            int multiplier = 1;

            if (weapon is Weapon w && w.TwoHanded)
            {
                multiplier = 2;
            }
            if (weapon != null)
            {
                if (weapon is MeleeWeapon)
                {
                    if (weapon is Sword)
                    {
                        returnvalue = 8 - (c.GetWeaponSkill(weapon) / 25);
                    }
                    else if (weapon is Dagger)
                    {
                        returnvalue = 6 - (c.GetWeaponSkill(weapon) / 33);
                    }
                    else if (weapon is Mace)
                    {
                        returnvalue = 16 - (c.GetWeaponSkill(weapon) / 12);
                    }
                    else if (weapon is Axe)
                    {
                        returnvalue = 16 - (c.GetWeaponSkill(weapon) / 12);
                    }
                    else if (weapon is Spear)
                    {
                        returnvalue = 8 - (c.GetWeaponSkill(weapon) / 25);
                    }
                    else
                    {
                        returnvalue = -1;
                    }
                }
                else
                {
                    returnvalue = 8 - (c.GetWeaponSkill(weapon) / 25);
                }
            }
            else
            {
                returnvalue = 4 - (c.Stats.Skills[Skill.Brawling] / 25);
            }
            return(returnvalue * multiplier);
        }