debug() public method

public debug ( object message, UnityEngine context = null ) : void
message object
context UnityEngine
return void
Beispiel #1
0
 override internal void fire()
 {
     log.prefix = "[Landertron:" + part.flightID + "] ";
     log.debug("Firing engines");
     status              = Status.Firing;
     throttle            = 1.0f;
     vessel.OnFlyByWire += setThrottle;
     if (mode == Mode.StayPut)
     {
         fireTime = Planetarium.GetUniversalTime();
     }
 }
Beispiel #2
0
 virtual internal void fire()
 {
     log.debug("Firing engine");
     engine.Activate();
     status = Status.Firing;
 }