Beispiel #1
0
        private static Objectdata[] GetStaticObjectData(XmlNode node)
        {
            List <string[]> coordsNtexture = new List <string[]>();

            string[] singobj = node.InnerText.Split(new char[] { '`' });
            coordsNtexture.Add(new string[] { "", singobj[0].Split('#')[0], singobj[0].Split('#')[1] });
            Objectdata[] objectlist = new Objectdata[singobj.Length + 1];

            string currentValue = singobj[0];

            try
            {
                objectlist[0] = new Objectdata(new Vector2((float)int.Parse(coordsNtexture[0][1]), (float)int.Parse(coordsNtexture[0][2])), coordsNtexture[0][0], 0, 0);
                for (int i = 1; i < singobj.Length; i++)
                {
                    currentValue = singobj[i];

                    coordsNtexture.Add(singobj[i].Split(new char[] { '~', '#' }));
                    if (coordsNtexture[i].Length == 3)
                    {
                        objectlist[i] = new Objectdata(new Vector2((float)int.Parse(coordsNtexture[i][1]), (float)int.Parse(coordsNtexture[i][2])), coordsNtexture[i][0], 0, 0);
                    }
                }
            }
            catch (Exception e)
            {
                ErrorReporter.LogException(new string[] { "Failed to load the objectdata list", e.Message, "MethodName = " + e.TargetSite.Name, "CurrentValue = " + currentValue, e.StackTrace });
                throw e;
            }
            return(objectlist);
        }
Beispiel #2
0
        private static Objectdata[] GetEntityObjectData(XmlNode node)
        {
            List <string[]> info = new List <string[]>();

            string[] singobj = node.InnerText
                               .Replace(',', '.')  // Fixes old bug where positions were being written using locale settings instead of always the decimal point
                               .Split('`');

            if (singobj[singobj.Length - 1] == "")
            {
                Array.ConstrainedCopy(singobj, 0, singobj, 0, singobj.Length - 1);
            }

            Objectdata[] objectlist   = new Objectdata[singobj.Length];
            string       currentValue = "undefined";

            if (singobj.Length == 1 && singobj[0] == "")
            {
                return(null);
            }
            try
            {
                for (int i = 0; i < singobj.Length; i++)
                {
                    currentValue = singobj[0];

                    info.Add(singobj[i].Split(new char[] { '~', '#' }));
                    if (info[i].Length == 6)
                    {
                        objectlist[i] = new Objectdata(new Vector2(float.Parse(info[i][1], CultureInfo.InvariantCulture), float.Parse(info[i][2], CultureInfo.InvariantCulture)), info[i][0], byte.Parse(info[i][4]), byte.Parse(info[i][5]), info[i][3]);
                    }
                    else
                    {
                        if (info[i].Length == 4)
                        {
                            throw new Exception();
                        }
                        if (info[i].Length == 7)
                        {
                            objectlist[i] = new Objectdata(new Vector2(float.Parse(info[i][1], CultureInfo.InvariantCulture), float.Parse(info[i][2], CultureInfo.InvariantCulture)), info[i][0], byte.Parse(info[i][4]), byte.Parse(info[i][5]), info[i][3], int.Parse(info[i][6]));
                        }
                    }
                }
            }
            catch (Exception e)
            {
                ErrorReporter.LogException(new string[] { "Failed to load the objectdata list", e.Message, "MethodName = " + e.TargetSite.Name, "currentValue = " + currentValue, e.StackTrace });
                throw e;
            }
            return(objectlist);
        }
Beispiel #3
0
        public static void LoadStaticObjects(XmlDocument doc)
        {
            XmlNode node = doc.DocumentElement;

            Objectdata[] datalist = new Objectdata[0];
            if (node != null)
            {
                datalist = GetStaticObjectData(node.FirstChild.NextSibling.NextSibling);
            }
            if (datalist != null)
            {
                try
                {
                    SquareObject[,] sq = new SquareObject[((int)datalist[0].Position.X) + 1, ((int)datalist[0].Position.Y) + 1];
                    if (ScreenManager.Editing)
                    {
                        sq = new SquareObject[2000, 2000];
                    }
                    Collectable.collectableList = new List <Collectable>();
                    Checkpoint.checkpointList   = new List <Checkpoint>();
                    Level.ChaliceList           = new List <Collectable>();

                    for (int i = 1; i < (datalist.Length - 1); i++)
                    {
                        Objectdata od = datalist[i];
                        int        x  = (int)od.Position.X;
                        int        y  = (int)od.Position.Y;
                        byte       q  = 0;
                        if (od.Texturename != null)
                        {
                            if (od.Texturename.StartsWith("Checkpoint") && byte.TryParse(od.Texturename.Substring(10), out q))
                            {
                                Collectable coll = new Collectable("Checkpoint", od.Position * 25f, 0.5f, 3, 0.5f);
                                Checkpoint.checkpointList.Add(new Checkpoint(coll, q));
                            }
                            else
                            {
                                switch (od.Texturename)
                                {
                                case "a":     //Grass
                                    sq[x, y] = new SquareObject("a", (Vector2)(od.Position * 25f), 0.04f, 0.25f, 85);
                                    break;

                                case "b":     //Soil
                                    sq[x, y] = new SquareObject("b", (Vector2)(od.Position * 25f), 0.04f, 0.25f, 60);
                                    break;

                                case "Mag":
                                    sq[x, y] = new SquareObject("Mag", (Vector2)(od.Position * 25f), 0.04f, 0.25f, 150);
                                    break;

                                case "UMag":
                                    sq[x, y] = new SquareObject("UMag", (Vector2)(od.Position * 25f), 0.04f, 0.25f, 150);
                                    break;

                                case "c":     //IceGrass
                                    sq[x, y] = new SquareObject("c", (Vector2)(od.Position * 25f), 0.04f, 0.25f, 10);
                                    break;

                                case "d":     //Ice
                                    sq[x, y] = new SquareObject("d", (Vector2)(od.Position * 25f), 0.04f, 0.25f, 1);
                                    break;

                                case "e":     //Lava
                                    sq[x, y] = new SquareObject("e", ((Vector2)(od.Position * 25f)) + new Vector2(0f, 5f), new SquareObject.Damage(1, 1, 1, 1), new SquareObject.Bounce(0, 0, 0, 0), 0.039f, 0.25f, 150, Color.White);
                                    break;

                                case "f":     //Magma
                                    sq[x, y] = new SquareObject("f", (Vector2)(od.Position * 25f), new SquareObject.Damage(1, 1, 1, 1), new SquareObject.Bounce(50, 30, 30, 30), 0.039f, 0.25f, 150, Color.White);
                                    break;

                                case "g":     //Sand
                                    sq[x, y] = new SquareObject("g", (Vector2)(od.Position * 25f), new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(0, 0, 0, 0), 0.04f, 0.25f, 50, Color.White);
                                    break;

                                case "h":     //Metal
                                    sq[x, y] = new SquareObject("h", (Vector2)(od.Position * 25f), 0.04f, 0.25f, 60);
                                    break;

                                case "i":     //Gravel
                                    sq[x, y] = new SquareObject("i", (Vector2)(od.Position * 25f), 0.04f, 0.25f, 100);
                                    break;

                                case "j":     //SpikesUP
                                    sq[x, y] = new SquareObject("j", (od.Position * 25f) + new Vector2(0f, 10f), new SquareObject.Damage(1, 0, 0, 0), new SquareObject.Bounce(0, 0, 0, 0), 0.039f, 0.25f, 200, Color.White);
                                    break;

                                case "k":     //SpikesDOWN
                                    sq[x, y] = new SquareObject("k", od.Position * 25f, new SquareObject.Damage(0, 1, 0, 0), new SquareObject.Bounce(0, 0, 0, 0), 0.039f, 0.25f, 200, Color.White);
                                    break;

                                case "l":     //SpikesLEFT
                                    sq[x, y] = new SquareObject("l", od.Position * 25f + new Vector2(10f, 0f), new SquareObject.Damage(0, 0, 1, 0), new SquareObject.Bounce(0, 0, 0, 0), 0.039f, 0.25f, 200, Color.White);
                                    break;

                                case "m":     //SpikesRIGHT
                                    sq[x, y] = new SquareObject("m", od.Position * 25f, new SquareObject.Damage(0, 0, 0, 1), new SquareObject.Bounce(0, 0, 0, 0), 0.039f, 0.25f, 200, Color.White);
                                    break;

                                case "n":     //Bouncer
                                    sq[x, y] = new SquareObject("n", od.Position * 25f + new Vector2(0f, 7.5f), new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(100, 0, 0, 0), 0.039f, 0.25f, 80, Color.White);
                                    break;


                                case "A":
                                    PPlayer.Player.sqobject.Position = od.Position * 25f;
                                    break;

                                case "Coaster":
                                {
                                    Collectable.collectableList.Add(new Collectable("Coaster", od.Position * 25f, 1, 4, 0.5f));
                                }
                                break;

                                case "Chalice":
                                {
                                    Level.ChaliceList.Add(new Collectable("Chalice", od.Position * 25f, 0.8f, 1, 0.65f));
                                    break;
                                }

                                case "RedKey":
                                {
                                    Collectable.collectableList.Add(new Collectable("RedKey", od.Position * 25f, 1, 5, 0.5f));
                                }
                                break;

                                case "BlueKey":
                                {
                                    Collectable.collectableList.Add(new Collectable("BlueKey", od.Position * 25f, 1, 6, 0.5f));
                                }
                                break;

                                case "GreenKey":
                                {
                                    Collectable.collectableList.Add(new Collectable("GreenKey", od.Position * 25f, 1, 7, 0.5f));
                                }
                                break;

                                case "YellowKey":
                                {
                                    Collectable.collectableList.Add(new Collectable("YellowKey", od.Position * 25f, 1, 8, 0.5f));
                                }
                                break;

                                default:
                                    Collectable.collectableList.Add(new Collectable("Sign", od.Position * 25f, 1f, 2, 0.5f, od.Texturename.TrimStart('{')));
                                    break;
                                }
                            }
                        }
                    }

                    Checkpoint.checkpointList.Add(new Checkpoint(new Collectable("", new Vector2(PPlayer.Player.sqobject.Position.X, PPlayer.Player.sqobject.Position.Y), 0f, 3, 0.5f), 0));
                    PPlayer.CurrentCheckpoint = 0;


                    PPlayer.Player.Setup();
                    SquareObject.sqObjectArray = sq;
                }
                catch (Exception e)
                {
                    ErrorReporter.LogException(new string[] { "Failed to load player and/or blocks", e.Message, "MethodName = " + e.TargetSite.Name, e.StackTrace });
                    throw e;
                }
            }
        }
Beispiel #4
0
        public static void LoadEntities(XmlDocument doc)
        {
            XmlNode node = doc.DocumentElement;

            Objectdata[] datalist = new Objectdata[0];
            if (node != null)
            {
                datalist = GetEntityObjectData(node.FirstChild.NextSibling);
            }
            if (datalist != null)
            {
                try
                {
                    for (int k = 0; k < datalist.Length; k++)
                    {
                        Objectdata od = datalist[k];
                        int        x  = (int)od.Position.X;
                        int        y  = (int)od.Position.Y;
                        switch (od.Texturename.Substring(0, od.Texturename.Length - 1))
                        {
                        case "F":     //Dog
                            Entity.EntityList.Add(new Entity("F", "", "Fw", od.Position, 1, 1f, od.Texturename, new SquareObject.Damage(0, 1, 1, 1), new SquareObject.Bounce(70, 5, 5, 10), 33, 5, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "C":     //Bird
                            Entity.EntityList.Add(new Entity("C", "", "", od.Position, 1, 1f, od.Texturename, new SquareObject.Damage(0, 1, 1, 1), new SquareObject.Bounce(70, 5, 5, 10), 30f, 5, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "H":     //Flamer
                            Entity.EntityList.Add(new Entity("H", "", "Hw", od.Position, 1, 1f, od.Texturename, new SquareObject.Damage(1, 1, 1, 1), new SquareObject.Bounce(0, 0, 0, 0), 33f, 5, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "J":     //Troller
                            Entity.EntityList.Add(new Entity("J", "", "", od.Position, 1, 1f, od.Texturename, new SquareObject.Damage(0, 1, 1, 1), new SquareObject.Bounce(20, 10, 10, 10), 60f, 5, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "G":     //Wolf
                            Entity.EntityList.Add(new Entity("G", "", "Gw", od.Position, 2, 1f, od.Texturename, new SquareObject.Damage(0, 1, 1, 1), new SquareObject.Bounce(40, 5, 5, 10), 60f, 5, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "I":     //Stealth
                            Entity.EntityList.Add(new Entity("I", "", "Iw", od.Position, 1, 1f, od.Texturename, new SquareObject.Damage(1, 1, 1, 1), new SquareObject.Bounce(40, 5, 5, 10), 30f, 5, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "K":     //Tentacle
                            Entity.EntityList.Add(new Entity("K", "", "K", od.Position, 1, 1f, od.Texturename, new SquareObject.Damage(1, 1, 1, 1), new SquareObject.Bounce(50, 20, 20, 40), 15f, 5, od.Direction, false, Entity.MaxID, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            Entity.MaxID++;
                            break;

                        case "D":     //Platform
                            Entity.EntityList.Add(new Entity("D", "", "", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(0, 5, 5, 10), 30f, 70, od.Direction, true, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "E":     //ConcretePlatform
                            Entity.EntityList.Add(new Entity("E", "", "", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(0, 5, 5, 10), 50f, 70, od.Direction, true, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "M":     //Cannon
                            Entity.EntityList.Add(new Entity("M", "", "", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(80, 0, 0, 30), 0f, 255, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            Entity.EntityList[Entity.EntityList.Count - 1].VariableD = 500;
                            break;

                        case "N":     //Wheelbot
                            Entity.EntityList.Add(new Entity("N", "", "Nw", od.Position, 5, 1f, od.Texturename, new SquareObject.Damage(0, 1, 1, 1), new SquareObject.Bounce(70, 20, 20, 5), 30f, 255, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "O":     //Robot
                            Entity.EntityList.Add(new Entity("O", "", "", od.Position, 5, 1f, od.Texturename, new SquareObject.Damage(0, 1, 1, 1), new SquareObject.Bounce(0x37, 50, 50, 30), 20f, 255, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "P":     //Shadow
                            Entity.EntityList.Add(new Entity("P", "P", "Pw", od.Position, 5, 1f, od.Texturename, new SquareObject.Damage(1, 1, 1, 1), new SquareObject.Bounce(0, 0, 0, 0), 40f, 255, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "B":     //ShadowPlayer
                            Entity.EntityList.Add(new Entity("B", "Bj", "Bw", od.Position, 5, 1f, od.Texturename, new SquareObject.Damage(1, 1, 1, 1), new SquareObject.Bounce(0, 0, 0, 0), 50f, 255, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "Q":     // Computer
                            Entity.EntityList.Add(new Entity("Q", "", "Qw", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(0, 5, 5, 10), 50f, 120, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "R":     //Vanish Block
                            Entity.EntityList.Add(new Entity("R", "", "", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(0, 0, 0, 0), 50f, 255, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "S":     //Raining Ember
                            Entity.EntityList.Add(new Entity("S", "", "", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(1, 1, 1, 1), new SquareObject.Bounce(40, 40, 40, 40), 50f, 255, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "T":     //Icicle
                            Entity.EntityList.Add(new Entity("T", "", "", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 1, 0, 0), new SquareObject.Bounce(30, 0, 0, 20), 50f, 255, od.Direction, true, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "U":     // ButtonPedastal
                            Entity.EntityList.Add(new ButtonPedestalEntity("U", "Uj", "Uw", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(50, 5, 5, 5), 50f, 150, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "V":     //GuinnessVan
                            Entity.EntityList.Add(new Entity("V", "", "Vw", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(0, 0, 0, 0), 0f, 200, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "W":     //Blaster
                            Entity.EntityList.Add(new Entity("W", "", "", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(0, 0, 0, 0), 0f, 200, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, Color.White, od.StartDelay));
                            break;

                        case "X":     //Door
                        {
                            Color colour = Color.Yellow;

                            if (od.Texturename == "X1")
                            {
                                colour = Color.Red;
                            }
                            if (od.Texturename == "X2")
                            {
                                colour = Color.Blue;
                            }
                            if (od.Texturename == "X3")
                            {
                                colour = Color.Green;
                            }

                            Entity.EntityList.Add(new Entity("X", "", "", od.Position, -1, 1f, od.Texturename, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(0, 0, 0, 0), 0f, 100, od.Direction, false, 0, od.StartCheckpoint, od.EndCheckpoint, colour, od.StartDelay));
                        }
                        break;
                        }
                    }
                    doc = null;
                }
                catch (Exception e)
                {
                    ErrorReporter.LogException(new string[] { "Failed to load entities", e.Message, "MethodName = " + e.TargetSite.Name, e.StackTrace });
                    throw e;
                }
            }
        }