Beispiel #1
0
        static void Main(string[] args)
        {
            Shop      mainShop = new Shop();
            Policeman Alex     = new Policeman(1);
            Policeman John     = new Policeman(2);
            Policeman Rick     = new Policeman(3);

            Alex.subscribe_on_shop_weapon_bought(mainShop);
            John.subscribe_on_shop_weapon_bought(mainShop);

            Gun my_gun = mainShop.get_gun("Darrel");

            for (int i = 0; i < 16; i++)
            {
                try
                {
                    ((IFireable)my_gun).fire();
                }
                catch (NoAmmoException e)
                {
                    Console.WriteLine("NoAmmoException exception caught");
                    Console.WriteLine(String.Format("Bullets ended on " + e.Args.Time.ToString()));
                    ((IFireable)my_gun).recharge();
                }
            }

            Console.In.Read();
        }
Beispiel #2
0
        //Все функции принимают 1, 2 аргумента
        static void Main(string[] args)
        {
            Shop      mainShop = new Shop();
            Policeman Alex     = new Policeman(1);
            Policeman John     = new Policeman(2);
            Policeman Rick     = new Policeman(3);

            Alex.subscribeOnWeaponBought(mainShop);
            John.subscribeOnWeaponBought(mainShop);

            Gun darrelGun = mainShop.getGun("Darrel");   // Содержательные имена
            Gun peterGun  = mainShop.getGun("Peter");

            darrelGun.safetyOff();
            peterGun.safetyOff();

            Gun[] testGuns = { darrelGun, peterGun };

            for (int i = 0; i < 16; i++)
            {
                fireGun(darrelGun);
            }

            Action <Gun>[] actions = new Action <Gun>[3] {
                recharge, fire, fire
            };
            foreach (Action <Gun> act in actions)
            {
                act(darrelGun);
            }
            Func <Gun, bool> isGood = ((gun) => { return(gun.getPrecision() > 0.999); });

            foreach (Gun g in testGuns) // Длина области видимости определяется длиной области видимости
            {
                checkGun(g, isGood);    // Блоки и отсупы
            }
            Console.WriteLine("prisoners test");
            Prison blackstorm = createSimplePrison();

            Console.WriteLine("Prisoner from B1");
            Prisoner p1 = blackstorm["B1"];

            Console.WriteLine(p1.FirstName + " " + p1.LastName);

            Console.WriteLine("-------Iterate prison-------");
            foreach (Prisoner p in blackstorm)
            {
                Console.WriteLine(p.FirstName + " " + p.LastName + " " + p.Dangerous);
            }

            Console.WriteLine("Total dangerous: " + blackstorm.getTotalDangerous());
            Console.WriteLine("Total size before garbage collection: " + GC.GetTotalMemory(false));
            GC.Collect();
            Console.WriteLine("Total size after garbage collection: " + GC.GetTotalMemory(true));
            Gun           g1 = new Gun("1 gun");
            Gun           g2 = new Gun("2 gun");
            Gun           g3 = new Gun("3 gun");
            WeakReference wr = new WeakReference(new Gun("4 gun"));

            g1 = null;
            g2 = null;

            Console.WriteLine("Total size before garbage collection: " + GC.GetTotalMemory(false));
            GC.Collect();
            Console.WriteLine("Total size after garbage collection: " + GC.GetTotalMemory(true));

            //Увидев закомментированный код, удалите его

            saveBinary(blackstorm);
            saveJson(blackstorm);

            Console.In.Read();
            Alex.Dispose();
            John.Dispose();
            Rick.Dispose();
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            Shop      mainShop = new Shop();
            Policeman Alex     = new Policeman(1);
            Policeman John     = new Policeman(2);
            Policeman Rick     = new Policeman(3);

            Alex.subscribe_on_shop_weapon_bought(mainShop);
            John.subscribe_on_shop_weapon_bought(mainShop);

            Gun my_gun  = mainShop.get_gun("Darrel");
            Gun new_gun = mainShop.get_gun("Peter");

            my_gun.safety_off();
            new_gun.safety_off();

            Gun[] guns = { my_gun, new_gun };

            for (int i = 0; i < 16; i++)
            {
                try
                {
                    my_gun.fire();
                }
                catch (NoAmmoException e)
                {
                    Console.WriteLine("NoAmmoException exception caught");
                    Console.WriteLine(String.Format("Bullets ended on " + e.Args.Time.ToString()));
                    my_gun.recharge();
                }
            }

            Action <Gun>[] actions = new Action <Gun>[3] {
                recharge, fire, fire
            };
            foreach (Action <Gun> act in actions)
            {
                act(my_gun);
            }
            Func <Gun, bool> isGood = ((gun) => { return(gun.get_precision() > 0.999); });

            foreach (Gun g in guns)
            {
                if (isGood(g))
                {
                    Console.WriteLine("Good gun");
                }
                else
                {
                    Console.WriteLine("Bad gun");
                }
            }
            Console.WriteLine("prisoners test");
            Prison blackstorm = create_simple_prison();

            Console.WriteLine("Prisoner from B1");
            Prisoner p1 = blackstorm["B1"];

            Console.WriteLine(p1.FirstName + " " + p1.LastName);

            Console.WriteLine("-------Iterate prison-------");
            foreach (Prisoner p in blackstorm)
            {
                Console.WriteLine(p.FirstName + " " + p.LastName + " " + p.Dangerous);
            }
            Console.WriteLine("Total dangerous: " + blackstorm.total_dangerous());

            save_binary(blackstorm);
            save_json(blackstorm);
            Console.In.Read();
        }