Beispiel #1
0
        void PasswordCommand(ISender sender, ArgumentList args)
        {
            Player player = sender as Player;
                Protection temp = new Protection ();
                Pair<Action, Protection> pair = new Pair<Action, Protection> (Action.NOTHING, null);

                if (args.Count != 1) {
                    player.SendMessage ("Usage: /cpassword <password>", 255, 255, 0, 0);
                    return;
                }

                string Extra = args[0];

                temp = new Protection ();
                temp.Owner = player.Name;
                temp.Type = Protection.PASSWORD_PROTECTION;
                temp.Data = SHA1.Hash (Extra);

                char[] pass = Extra.ToCharArray ();
                for (int index = 0; index < pass.Length; index++) {
                    pass [index] = '*';
                }

                pair.First = Action.CREATE;
                pair.Second = temp;

                player.SendMessage ("Password: "******"Open the chest to protect it!", 255, 0, 255, 0);

            // cache the action if it's not null!
            if (pair.First != Action.NOTHING) {
                ResetActions (player);
                Cache.Actions.Add (player.Name, pair);
            }
        }
Beispiel #2
0
        void PrivateCommand(ISender sender, ArgumentList argz)
        {
            Player player = sender as Player;
                Protection temp = new Protection ();
                Pair<Action, Protection> pair = new Pair<Action, Protection> (Action.NOTHING, null);

                temp.Owner = player.Name;
                temp.Type = Protection.PRIVATE_PROTECTION;

                pair.First = Action.CREATE;
                pair.Second = temp;

                player.SendMessage ("Open the chest to protect it!", 255, 0, 255, 0);

            // cache the action if it's not null!
            if (pair.First != Action.NOTHING) {
                ResetActions (player);
                Cache.Actions.Add (player.Name, pair);
            }
        }
Beispiel #3
0
        void UnlockCommand(ISender sender, ArgumentList args)
        {
            Player player = sender as Player;
                Protection temp = new Protection ();
                Pair<Action, Protection> pair = new Pair<Action, Protection> (Action.NOTHING, null);

                if (args.Count != 1) {
                    player.SendMessage ("Usage: /cunlock <password>", 255, 255, 0, 0);
                    return;
                }

                string Extra = args[0];

                    // see if they have an action for unlock already ??
                Pair<Action, Protection> Password = Cache.Actions.Get (player.Name);

                if (Password.First == Action.UNLOCK) {
                    string hash = SHA1.Hash (Extra);
                    Protection PasswordProtection = Password.Second;

                    // compare the passwords
                    if (PasswordProtection.Data.Equals (hash)) {
                        PasswordProtection.Access.Add (player.Name);
                        ResetActions (player);

                        // TODO: remove them from access when they log out
                        player.SendMessage ("Password accepted!", 255, 0, 255, 0);
                    } else {
                        player.SendMessage ("Invalid password!", 255, 255, 0, 0);
                    }
                } else {
                    player.SendMessage ("You need to open a password-protected chest to do that!", 255, 255, 0, 0);
                }

            // cache the action if it's not null!
            if (pair.First != Action.NOTHING) {
                ResetActions (player);
                Cache.Actions.Add (player.Name, pair);
            }
        }
Beispiel #4
0
        protected override void Disabled()
        {
            Log("Desyncing protections");

            try
            {
                // save the protections
                Protection[] protections = new Protection[Cache.Protections.Count];

                if(protections.Length > 0)
                {
                    Cache.Protections.Values.CopyTo(protections, 0);
                    Saver.SaveProtections(protections);
                }
            } catch(Exception exception)
            {
                Log("Exception occured! " + exception.Message);
                Log(exception.ToString());
            }

            enabled = false;
            Log("LWC has been disabled!");
        }