Beispiel #1
0
        public void LoadWeaponModel(WeaponItem weaponItem)
        {
            UnloadWeaponAndDestroy();


            if (weaponItem == null)
            {
                UnloadWeapon();

                return;
            }

            GameObject model = Instantiate(weaponItem.modelPrefab) as GameObject;

            if (model != null)
            {
                if (parentOverride != null)
                {
                    model.transform.parent = parentOverride;
                }
                else
                {
                    model.transform.parent = transform;
                }

                model.transform.localPosition = Vector3.zero;
                model.transform.localRotation = Quaternion.identity;
                model.transform.localScale    = Vector3.one;
            }
            currentWeaponModel = model;
        }
Beispiel #2
0
 public void LoadWeaponOnSlot(WeaponItem weaponItem, bool isLeft)
 {
     if (isLeft)
     {
         leftHandSlot.LoadWeaponModel(weaponItem);
     }
     else
     {
         rightHandSlot.LoadWeaponModel(weaponItem);
     }
 }
Beispiel #3
0
 public void HandleHeavyAttack(WeaponItem weapon)
 {
     animatorHandler.PlayerTargetAnimation(weapon.OH_Heavy_Attack_1, true);
 }
Beispiel #4
0
 public void HandleLightAttack(WeaponItem weapon)
 {
     animatorHandler.PlayerTargetAnimation(weapon.OH_Light_Attack_1, true);
 }