Beispiel #1
0
        public void OnServerStart()
        {
            UserData.RegisterAssembly();

            LuaScriptManger.LoadPlugins();

            LuaScriptManger.CallHandler("OnServerStart");
        }
Beispiel #2
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 public void OnUpdate()
 {
     LuaScriptManger.CallHandler("OnUpdate");
 }
Beispiel #3
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 public void OnServerStop()
 {
     LuaScriptManger.CallHandler("OnServerStop");
 }
Beispiel #4
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 public void OnMessageSent(ClientStructure client, IServerMessageBase messageData)
 {
     LuaScriptManger.CallHandler("OnMessageSent", client, messageData);
 }
Beispiel #5
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 public void OnMessageReceived(ClientStructure client, IClientMessageBase messageData)
 {
     LuaScriptManger.CallHandler("OnMessageReceived", client, messageData);
 }
Beispiel #6
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 public void OnClientDisconnect(ClientStructure client)
 {
     LuaScriptManger.CallHandler("OnClientDisconnect", client);
 }
Beispiel #7
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 public void OnClientAuthenticated(ClientStructure client)
 {
     LuaScriptManger.CallHandler("OnClientAuthenticated", client);
 }