Beispiel #1
0
        void DrawPixel()
        {
            if (Mouse.LeftButton == MouseButtonState.Pressed)
            {
                System.Windows.Point pos = Mouse.GetPosition(MatrixImage);

                int x = (int)(pos.X / MatrixImage.ActualWidth * MatrixFrame.Width);
                int y = (int)(pos.Y / MatrixImage.ActualHeight * MatrixFrame.Height);

                x = x > MatrixFrame.Width - 1 ? MatrixFrame.Width - 1 : x < 0 ? 0 : x;
                y = y > MatrixFrame.Height - 1 ? MatrixFrame.Height - 1 : y < 0 ? 0 : y;

                MatrixFrame.SetPixel(x, y, new Pixel(255, 32, 255));
                FrameToPreview();
                SerialManager.PushFrame();
            }
        }
Beispiel #2
0
        void DrawPixel()
        {
            if (Mouse.LeftButton == MouseButtonState.Pressed || Mouse.RightButton == MouseButtonState.Pressed)
            {
                System.Windows.Point pos = Mouse.GetPosition(MatrixImage);

                int x = (int)(pos.X / MatrixImage.ActualWidth * MatrixFrame.Width);
                int y = (int)(pos.Y / MatrixImage.ActualHeight * MatrixFrame.Height);

                x = x > MatrixFrame.Width - 1 ? MatrixFrame.Width - 1 : x < 0 ? 0 : x;
                y = y > MatrixFrame.Height - 1 ? MatrixFrame.Height - 1 : y < 0 ? 0 : y;
                if (Mouse.LeftButton == MouseButtonState.Pressed)
                {
                    MatrixFrame.SetPixel(x, y, new Pixel(255, 255, 255));
                }
                else
                {
                    MatrixFrame.SetPixel(x, y, new Pixel(0, 0, 0));
                }
            }
        }