private Sprite TryGetOrCreateSprite(string assetName)
        {
            //if we already cached from a previous operation
            Sprite item = _assets.GetSpriteByName(assetName);

            if (item != null)
            {
                return(item);
            }

            Sprite SpriteCreationAction()
            {
                LDtkTextureSpriteSlicer slicer = new LDtkTextureSpriteSlicer(_srcTex, _pixelsPerUnit);
                Sprite sprite = slicer.CreateSpriteSliceForPosition(_srcPos);

                if (sprite == null)
                {
                    Debug.LogError("SpriteCreationAction error");
                    return(null);
                }

                sprite.name = assetName;

                return(sprite);
            }

            //otherwise make a new one
            return((Sprite)CreateAndAddAsset(SpriteCreationAction));
        }
Beispiel #2
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        private Sprite GetSprite()
        {
            Rect rect = _level.BgPos.UnityCropRect;

            rect.position = LDtkToolOriginCoordConverter.LevelBackgroundImageSliceCoord(rect.position, _texture.height, rect.height);

            if (!LDtkTextureSpriteSlicer.IsLegalSpriteSlice(_texture, rect))
            {
                Debug.LogError($"Illegal Sprite slice {rect} from texture ({_texture.width}, {_texture.height})");
                return(null);
            }

            Sprite sprite = Sprite.Create(_texture, rect, Vector2.up, _importer.PixelsPerUnit);

            sprite.name = _texture.name;
            return(sprite);
        }