public override void Update()
        {
            double dX = right - left;
            double dY = top - bottom;
            double dZ = far - near;

            Matrix4 p = new Matrix4();
            p.Vals[0, 0] = 2 * near / (dX);
            p.Vals[1, 1] = 2 * near / (dY);
            p.Vals[0, 2] = (left + right) / (dX);
            p.Vals[1, 2] = (top + bottom) / (dY);
            p.Vals[2, 2] = (far+near) / (dZ);
            p.Vals[3, 2] = 1;
            p.Vals[2, 3] = -2*far * near / (dZ);
            p.Vals[3, 3] = 0;

            Set(p);
        }
Beispiel #2
0
 public Matrix4(Matrix4 m)
 {
     init();
     Set(m.Vals);
 }
        public override void Update()
        {
            Matrix4 p = new Matrix4();

            double siX_half = sizeX / 2;
            double siY_half = sizeY / 2;

            p.Vals[0, 0] = siX_half;
            p.Vals[1, 1] = -siY_half;
            p.Vals[0, 2] = -startX;
            p.Vals[1, 2] = -startY;
            p.Vals[0, 3] = siX_half;
            p.Vals[1, 3] = siY_half;

            Set(p);
        }
Beispiel #4
0
 protected void Set(Matrix4 m)
 {
     Set(m.Vals);
 }