Beispiel #1
0
        public void Process(L2Character character, L2Item item)
        {
            if (!(character is L2Player))
            {
                return;
            }

            if (!Items.ContainsKey(item.Template.ItemId))
            {
                return;
            }

            CapsuleItem caps = Items[item.Template.ItemId];
            Random      rn   = new Random();

            ((L2Player)character).DestroyItem(item, 1);
            foreach (CapsuleItemReward rew in caps.Rewards.Where(rew => rn.Next(100) <= rew.Rate))
            {
                ((L2Player)character).AddItem(rew.Id, rn.Next(rew.Min, rew.Max));
            }
        }