Beispiel #1
0
        public CashShop()
        {
            CashShopItemTemplate t = new CashShopItemTemplate();

            t.ClientID = 1080001;
            t.Item     = ItemTable.getInstance().getItem(22000);
            t.Category = 5;
            CashShopItem item = new CashShopItem(t);

            item.Count = 1;
            item.Price = 250;
            _items.Add(item.Template.ClientID, item);

            CashShopItemTemplate t2 = new CashShopItemTemplate();

            t2.ClientID = 1080039;
            t2.Item     = ItemTable.getInstance().getItem(22057);
            t2.Category = 5;
            CashShopItem item2 = new CashShopItem(t2);

            item2.Count = 1;
            item2.Price = 600;

            _items.Add(item2.Template.ClientID, item2);
        }
Beispiel #2
0
        public void requestBuyItem(L2Player player, int clientID, int count)
        {
            if (count > MAX_BUY_COUNT)
            {
                count = MAX_BUY_COUNT;
            }
            if (count < 1)
            {
                count = 1;
            }

            if (!_items.ContainsKey(clientID))
            {
                sendResult(player, BR_BUY_INVALID_ITEM);
                return;
            }

            CashShopItem item = _items[clientID];

            if (player.ExtraPoints < (item.Price * count))
            {
                sendResult(player, BR_BUY_LACK_OF_POINT);
                return;
            }

            //if (item.Stock - item.MaxStock < 1)
            //{
            //    sendResult(player, BR_BUY_SOLD_OUT);
            //    return;
            //}

            if (!player.CheckFreeWeight(item.Template.Item.Weight * count))
            {
                sendResult(player, BR_BUY_INVENTROY_OVERFLOW);
                return;
            }

            if (!player.CheckFreeSlotsInventory(item.Template.Item, count))
            {
                sendResult(player, BR_BUY_INVENTROY_OVERFLOW);
                return;
            }

            player.ExtraPoints = player.ExtraPoints - (item.Price * count);
            player.sendPacket(new ExBR_GamePoint(player.ObjID, player.ExtraPoints));

            player.Inventory.addItem(item.Template.Item, count, 0, true, true);
            sendResult(player, BR_BUY_SUCCESS);
        }