Beispiel #1
0
 /// <summary>
 /// Detected the Quest Done graphic that overlays the main quest upon completion, calls Click() of mainQuest.Point
 /// </summary>
 private void QuestDone()
 {
     if (questDone.IsPresent(Screen, 2))
     {
         Click(mainQuest.Point);
     }
 }
Beispiel #2
0
 /// <summary>
 /// Detects movement using Click(), calls Click if idle is detected.
 /// </summary>
 private void IdleCheck()
 {
     if (Timer.ElapsedMilliseconds > IdleTimeInMs)
     {
         if (movePixel.IsPresent(Screen, 2))
         {
             movePixel.UpdateColor(Screen);
             Click(mainQuest.Point);
         }
         movePixel.UpdateColor(Screen);
         Timer.Stop();
         Timer.Reset();
         Timer.Start();
     }
 }
Beispiel #3
0
        /// <summary>
        /// looks through a single column of pixels for a specific pixel.
        /// </summary>
        /// <param name="Screen">The game screen location.</param>
        /// <param name="Start">The point at which we begin searching.</param>
        /// <param name="StrideLength">A possitive integer value the represents the distance of pixels to be searched through in the stride.</param>
        /// <param name="Color">The color we are searching for.</param>
        /// <param name="Tolerance">A threashold for pixel variation.</param>
        /// <returns></returns>
        public static Pixel SearchPixelHorizontalStride(Image Image, Point Start, uint StrideLength, Color Color, int Tolerance = 0)
        {
            for (int i = 0; i <= StrideLength; i++)
            {
                Pixel p = new Pixel
                {
                    Color = Color,

                    Point = new Point(Start.X + i, Start.Y)
                };

                if (p.IsPresent(Image, Tolerance))
                {
                    return(p);
                }
            }
            return(new Pixel());
        }
Beispiel #4
0
        /// <summary>
        /// looks through a single column of pixels for a specific pixel.
        /// </summary>
        /// <param name="Screen">The game screen location.</param>
        /// <param name="Start">The point at which we begin searching.</param>
        /// <param name="StrideLength">A possitive integer value the represents the distance of pixels to be searched through in the stride.</param>
        /// <param name="Color">The color we are searching for.</param>
        /// <param name="Tolerance">A threashold for pixel variation.</param>
        /// <returns></returns>
        public static Pixel SearchPixelHorizontalStride(Rectangle Screen, Point Start, uint StrideLength, Color Color, int Tolerance = 0)
        {
            for (int i = 0; i <= StrideLength; i++)
            {
                Pixel p = new Pixel
                {
                    Color = Color,
                    Point = new Point(Start.X + i, Start.Y)
                };

                if (p.IsPresent(Screen, Tolerance))
                {
                    //MainWindow.main.UpdateLog = p.ToString();
                    return(p);
                }
            }
            return(new Pixel());
        }
Beispiel #5
0
 public void Start()
 {
     UpdateScreen();
     User32.SetForegroundWindow(App.MainWindowHandle);
     Thread.Sleep(_SleepTime);
     if (_IsComplete())
     {
         Complete = true;
         CloseMenus();
     }
     if (!_IsMenuOpen &&
         Bot.IsCombatScreenUp(App))
     {
         Debug.WriteLine("Menu has not been opened, opening menu");
         OpenDungeons();
         ScrollToEnd();
         OpenExpDungeon();
         _IsMenuOpen = true;
     }
     if (enter.IsPresent(Screen, 2))
     {
         Debug.WriteLine("Enter buton detected");
         ChoseDungeon();
     }
     if (_IsMenuOpen &&
         Bot.IsCombatScreenUp(App) &&
         !_IsAutoCombatEnabled)
     {
         EnableAutoCombat();
     }
     if (Bot.IsCombatScreenUp(App) &&
         _IsAutoCombatEnabled)
     {
         Thread.Sleep(_SleepTime);
     }
     if (_IsOkBtnPresent())
     {
         Click(ok[0].Point);
     }
     else
     {
         //Bot.PopUpKiller(App);
     }
 }
Beispiel #6
0
        /// <summary>
        /// looks through a single column of pixels for a specific pixel.
        /// </summary>
        /// <param name="Screen">The game screen location.</param>
        /// <param name="Start">The point at which we begin searching.</param>
        /// <param name="StrideLength">A possitive integer value the represents the distance of pixels to be searched through in the stride.</param>
        /// <param name="Color">The color we are searching for.</param>
        /// <param name="Tolerance">A threashold for pixel variation.</param>
        /// <returns></returns>
        public static Pixel SearchPixelVerticalStride(Rectangle Screen, Point Start, uint StrideLength, Color Color, int Tolerance = 0)
        {
            for (int i = 0; i <= StrideLength; i++)
            {
                Pixel p = new Pixel
                {
                    Color = Color,

                    Point = new Point(Start.X, Start.Y + i)
                };

                if (p.IsPresent(Screen, Tolerance))
                {
                    return(p);
                }
            }

            return(new Pixel());
        }
Beispiel #7
0
        /// <summary>
        /// looks through a single column of pixels for a specific pixel.
        /// </summary>
        /// <param name="Screen">The game screen location.</param>
        /// <param name="Start">The point at which we begin searching.</param>
        /// <param name="StrideLength">A possitive integer value the represents the distance of pixels to be searched through in the stride.</param>
        /// <param name="Color">The color we are searching for.</param>
        /// <param name="IsFound">Returns true if the pixel is found in the stride.</param>
        /// <param name="Tolerance">A threashold for pixel variation.</param>
        /// <returns></returns>
        public static Pixel SearchPixelVerticalStride(Rectangle Screen, Point Start, uint StrideLength, Color Color, out bool IsFound, int Tolerance = 0)
        {
            for (int i = 0; i <= StrideLength; i++)
            {
                Pixel p = new Pixel
                {
                    Color = Color,
                    Point = new Point(Start.X, Start.Y + i)
                };

                if (p.IsPresent(Screen, Tolerance))
                {
                    //MainWindow.main.UpdateLog = p.ToString();
                    IsFound = true;
                    return(p);
                }
            }
            IsFound = false;
            return(new Pixel());
        }
Beispiel #8
0
        /// <summary>
        /// Detects movement using Click(), calls Click if idle is detected.
        /// </summary>
        private void IdleCheck()
        {
            if (Timer.ElapsedMilliseconds > IdleTimeInMs)//Checks both click timers.
            {
                log.Info(BotName + " IdleCheck() Timer condition has been met.");

                ResetTimer();

                StartTimer();

                if (IsCombatScreenUp() && movePixel.IsPresent(Screen, 2))//Looks to see if your map has moved.
                {
                    log.Info(BotName + " IdleCheck()-->None movement detected.");

                    ToggleCombat();

                    Click(mainQuest.Point);
                }
                movePixel.UpdateColor(Screen);
            }
        }
Beispiel #9
0
        /// <summary>
        /// looks through a single row of pixels for a specific pixel.
        /// </summary>
        /// <param name="Screen">The game screen location.</param>
        /// <param name="Start">The point at which we begin searching.</param>
        /// <param name="StrideLength">A possitive integer value the represents the distance of pixels to be searched through in the stride.</param>
        /// <param name="Color">The color we are searching for.</param>
        /// <param name="IsFound">Returns true if the pixel is found in the stride.</param>
        /// <param name="Tolerance">A threashold for pixel variation.</param>
        /// <returns></returns>
        public static Pixel SearchPixelHorizontalStride(Rectangle Screen, Point Start, uint StrideLength, Color Color, out bool IsFound, int Tolerance = 0)
        {
            for (int i = 0; i <= StrideLength; i++)
            {
                Pixel p = new Pixel
                {
                    Color = Color,

                    Point = new Point(Start.X + i, Start.Y)
                };

                if (p.IsPresent(Screen, Tolerance))
                {
                    IsFound = true;

                    return(p);
                }
            }

            IsFound = false;

            return(new Pixel());
        }
Beispiel #10
0
        /// <summary>
        /// looks through a single column of pixels for a specific pixel.
        /// </summary>
        /// <param name="Screen">The game screen location.</param>
        /// <param name="Start">The point at which we begin searching.</param>
        /// <param name="StrideLength">A possitive integer value the represents the distance of pixels to be searched through in the stride.</param>
        /// <param name="Color">The color we are searching for.</param>
        /// <param name="IsFound">Returns true if the pixel is found in the stride.</param>
        /// <param name="Tolerance">A threashold for pixel variation.</param>
        /// <returns></returns>
        public static Pixel SearchPixelVerticalStride(Image Image, Point Start, uint StrideLength, Color Color, out bool IsFound, int Tolerance = 0)
        {
            for (int i = 0; i <= StrideLength; i++)
            {
                Pixel p = new Pixel
                {
                    Color = Color,

                    Point = new Point(Start.X, Start.Y + i)
                };

                if (p.IsPresent(Image, Tolerance))
                {
                    IsFound = true;

                    return(p);
                }
            }

            IsFound = false;

            return(new Pixel());
        }
Beispiel #11
0
 public Boolean IsCombatScreenUp()
 {
     return((WifiLogo.IsPresent(Screen, 4)) ? true : false);
 }
Beispiel #12
0
        /// <summary>
        /// Starts the Alter of Madness Quest logic
        /// </summary>
        public void Start()
        {
            UpdateScreen(); //updates Screen object in parent class with latest window size and x,y location.

            if (BringToFront == true)
            {
                BringWindowToFront();
            }

            if (_finished == true && _riftMenuOpen == false)
            {
                if (IsCombatScreenUp())
                {
                    OpenRiftMenu();
                }
            }

            if (_finished == true && _riftMenuOpen == true)
            {
                EnterDungeon();
            }

            if (IsCombatScreenUp() && _startQuest == false && _finished == false) //look for combat screen, starts Quest once it is detected.
            {
                Thread.Sleep(TimeSpan.FromSeconds(1));
                if (IsRechargeUp())                       //added it here because of timing issues
                {
                    Click(_closeRechargeWindow[0].Point); //closes recharge window if its present.
                    Thread.Sleep(TimeSpan.FromSeconds(.1));
                }
                _startQuest = true;
                Click(new Point(128, 370)); // clicks the quest go button
                _mapPoint.UpdateColor(Screen);
            }

            if (IsCombatScreenUp() && _startQuest == true && _finished == false)
            {
                if (TimeSpan.FromMilliseconds(Timer.ElapsedMilliseconds) > TimeSpan.FromSeconds(15))
                {
                    //checks if there has been any map movement in the last 15 seconds
                    if (_mapPoint.IsPresent(Screen, 0))
                    {
                        //resets quest status by clicking on the auto combat button 3 times
                        //then changes _startQuest to false so i will start the quest again.
                        Click(new Point(876, 684));
                        Thread.Sleep(TimeSpan.FromSeconds(.1));
                        Click(new Point(876, 684));
                        Thread.Sleep(TimeSpan.FromSeconds(.1));
                        Click(new Point(876, 684));
                        Thread.Sleep(TimeSpan.FromSeconds(.1));
                        _startQuest = false;
                    }
                    _mapPoint.UpdateColor(Screen);
                }
            }
            if (NeedRevived())
            {
                Click(SpotRevive[0].Point);
                _startQuest = false;
            }
            if (IsGadgetUp())
            {
                Click(_closeGadgetWindow[0].Point);
                Thread.Sleep(TimeSpan.FromSeconds(.1));
            }
            if (IsRechargeUp())
            {
                Click(_closeRechargeWindow[0].Point);//closes recharge window if its present
                Thread.Sleep(TimeSpan.FromSeconds(.1));
            }
            if (_partyAccept[0].IsPresent(Screen, 2) && _partyAccept[1].IsPresent(Screen, 2))
            {
                Click(PartyAccept[0].Point);
                Thread.Sleep(TimeSpan.FromSeconds(.1));
            }
            if (IsFinished())
            {
                DoAgain();
            }
            Helper.Start();
        }