Beispiel #1
0
        public bool fullRelease(inputObj iObj)
        {
            if (inputGroup.Count == 0 && inputGroupOld.Count == 0)
            {
                return(true);
            }

            foreach (inputObj ip in inputGroup)
            {
                if (ip.joy == iObj.joy && ip.inputMarker.CompareTo(iObj.inputMarker) == 0)
                {
                    return(false);
                }
            }

            foreach (inputObj ip in inputGroupOld)
            {
                if (ip.joy == iObj.joy && ip.inputMarker.CompareTo(iObj.inputMarker) == 0)
                {
                    return(false);
                }
            }

            return(true);
        }
Beispiel #2
0
        public double activeAtAll(inputObj iObj)
        {
            bool positive = false;

            if (iObj.value > 0)
            {
                positive = true;
            }

            foreach (inputObj ip in inputGroup)
            {
                if (ip.joy == iObj.joy && ip.inputMarker.CompareTo(iObj.inputMarker) == 0)
                {
                    if (iObj.inputMarker.CompareTo("pov") == 0)
                    {
                        if (ip.value == iObj.value)
                        {
                            return(1);
                        }
                    }
                    else if (ip.value >= iObj.value && positive)
                    {
                        return(ip.value);
                    }
                    else if (ip.value <= iObj.value && !positive)
                    {
                        return(ip.value);
                    }

                    return(0);
                }
            }

            return(0);
        }
Beispiel #3
0
        public bool checkIfNowReleased(inputObj iObj)
        {
            bool currentState = false, oldState = false;

            foreach (inputObj ip in inputGroup)
            {
                if (ip.joy == iObj.joy && ip.inputMarker.CompareTo(iObj.inputMarker) == 0)
                {
                    currentState = true;
                }
            }

            foreach (inputObj ip in inputGroupOld)
            {
                if (ip.joy == iObj.joy && ip.inputMarker.CompareTo(iObj.inputMarker) == 0)
                {
                    oldState = true;
                }
            }

            if (!currentState && oldState)
            {
                return(true);
            }

            return(false);
        }
Beispiel #4
0
        public bool checkIfFirstPress(inputObj iObj)
        {
            bool positive = false;

            if (iObj.value > 0)
            {
                positive = true;
            }

            bool currentState = false, oldState = false;

            foreach (inputObj ip in inputGroup)
            {
                if (ip.joy == iObj.joy && ip.inputMarker.CompareTo(iObj.inputMarker) == 0)
                {
                    if (ip.value >= iObj.value && positive)
                    {
                        currentState = true;
                    }
                    else if (ip.value <= iObj.value && !positive)
                    {
                        currentState = true;
                    }
                }
            }

            foreach (inputObj ip in inputGroupOld)
            {
                if (ip.joy == iObj.joy && ip.inputMarker.CompareTo(iObj.inputMarker) == 0)
                {
                    oldState = true;
                }
            }

            if (currentState && !oldState)
            {
                return(true);
            }

            return(false);
        }