Beispiel #1
0
        public static void StartRun()
        {
            var clearTimeOffset        = Int32.Parse(ConfigurationManager.AppSettings["clearTimeOffSet"]);
            var turn1ClearTime         = Int32.Parse(ConfigurationManager.AppSettings["14night_turn1_cleartime"]);
            var enemyAssault1ClearTime = Int32.Parse(ConfigurationManager.AppSettings["14night_enemy_assault1_cleartime"]);
            var turn2Kill = Int32.Parse(ConfigurationManager.AppSettings["14night_turn2_kill_cleartime"]);

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot();
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction("Require repairs check");
            ScriptMethods.TakeRepairScreenShot();
            ScriptMethods.RepairLoop();

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction("Selecting 1-4N");
            ScriptMethods.ClickCombat();
            Thread.Sleep(ScriptMethods.randomize.Next(2000, 4000));
            ScriptMethods.SelectChapter1();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNight();
            Thread.Sleep(ScriptMethods.randomize.Next(2000, 3000));
            ScriptMethods.Select3_4();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3000));
            ScriptMethods.NormalBattleClick();
            Thread.Sleep(ScriptMethods.randomize.Next(5000, 5500));
            ScriptMethods.UpdateCurrentAction("Deploying team 1");
            ScriptMethods.DeployTeam1_1_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.UpdateCurrentAction("Start operation click");
            ScriptMethods.StartOperationClick();
            Thread.Sleep(ScriptMethods.randomize.Next(600, 6500));
            ScriptMethods.CloseNightBattleHint();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.UpdateCurrentAction("Turn 1 planning");
            ScriptMethods.PlanningModeClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode1_1_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode2_1_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode3_1_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.UpdateCurrentAction("Executing part 1 plan");
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(turn1ClearTime, turn1ClearTime + clearTimeOffset));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(enemyAssault1ClearTime, enemyAssault1ClearTime + clearTimeOffset));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(8500, 9000));

            ScriptMethods.UpdateCurrentAction("Deploying team 2");
            ScriptMethods.DeployTeam1_1_4N();
            ScriptMethods.UpdateCurrentAction("Turn 2 kill");
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500));
            ScriptMethods.SelectNode3_1_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode4_1_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(turn2Kill, turn2Kill + clearTimeOffset));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(8500, 9000));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(enemyAssault1ClearTime, enemyAssault1ClearTime + clearTimeOffset));

            ScriptMethods.UpdateCurrentAction("Turn 3 planning");
            ScriptMethods.PlanningModeClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode1_1_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode2_1_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode5_1_4N();
        }
Beispiel #2
0
        public static void StartRun(int runs, string draggerType)
        {
            var dragger1Slot    = Int32.Parse(ConfigurationManager.AppSettings["dragger1_slot_43E"]);
            var dragger2Slot    = Int32.Parse(ConfigurationManager.AppSettings["dragger2_slot_43E"]);
            var clearTime       = Int32.Parse(ConfigurationManager.AppSettings["43E_cleartime"]);
            var clearTimeOffset = Int32.Parse(ConfigurationManager.AppSettings["clearTimeOffSet"]);

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot();
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction("Require repairs check");
            ScriptMethods.TakeRepairScreenShot();
            ScriptMethods.RepairLoop();

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction(String.Format("Changing draggers ({0})", draggerType));
            ScriptMethods.FormationClick();
            Thread.Sleep(ScriptMethods.randomize.Next(3500, 4500));
            ScriptMethods.Echelon1ChangeUnit();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));

            if (draggerType == "RF")
            {
                ScriptMethods.ChangeFilterRF();
            }
            else if (draggerType == "AR")
            {
                ScriptMethods.ChangeFilterAR();
            }
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            if (runs % 2 == 0)
            {
                ScriptMethods.SelectUnit(dragger1Slot);
            }
            else
            {
                ScriptMethods.SelectUnit(dragger2Slot);
            }
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectEchelon2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));

            ScriptMethods.Echelon2ChangeUnit();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            if (runs % 2 == 0)
            {
                ScriptMethods.SelectUnit(dragger2Slot);
            }
            else
            {
                ScriptMethods.SelectUnit(dragger1Slot);
            }
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            ScriptMethods.ReturnToBaseClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5000));

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction("Selecting 4-3E");
            ScriptMethods.ClickCombat();
            Thread.Sleep(ScriptMethods.randomize.Next(2000, 4000));
            ScriptMethods.SelectChapter4();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectEmergency();
            Thread.Sleep(ScriptMethods.randomize.Next(2000, 3000));
            ScriptMethods.Select4_3();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3000));
            ScriptMethods.NormalBattleClick();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.UpdateCurrentAction("Deploying team 1");
            ScriptMethods.DeployTeam1();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            ScriptMethods.UpdateCurrentAction("Deploying team 2");
            ScriptMethods.DeployTeam2();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.UpdateCurrentAction("Start operation click");
            ScriptMethods.StartOperationClick();
            Thread.Sleep(ScriptMethods.randomize.Next(5500, 6000));
            ScriptMethods.UpdateCurrentAction("Resupply team 1");
            ScriptMethods.ResupplyEchelon1();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));

            ScriptMethods.UpdateCurrentAction("Planning stage");
            ScriptMethods.PlanningModeClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode1();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode3();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.MouseDragTopToBottom();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            ScriptMethods.SelectNode4();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode5();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.UpdateCurrentAction("Executing plan");
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(clearTime, clearTime + clearTimeOffset));
            ScriptMethods.UpdateCurrentAction("Stage Cleared, existing to main screen");
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(11500, 12500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(5000, 5500));
        }
Beispiel #3
0
        public static void StartRun(int runs, string draggerType)
        {
            var dragger1Slot    = Int32.Parse(ConfigurationManager.AppSettings["dragger1_slot_02E"]);
            var dragger2Slot    = Int32.Parse(ConfigurationManager.AppSettings["dragger2_slot_02E"]);
            var clearTimePart1  = Int32.Parse(ConfigurationManager.AppSettings["02N_Part1_cleartime"]);
            var clearTimePart2  = Int32.Parse(ConfigurationManager.AppSettings["02N_Part2_cleartime"]);
            var clearTimeOffset = Int32.Parse(ConfigurationManager.AppSettings["clearTimeOffSet"]);

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot();
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction("Require repairs check");
            ScriptMethods.TakeRepairScreenShot();
            ScriptMethods.RepairLoop();

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction("Changing draggers");
            ScriptMethods.FormationClick();
            Thread.Sleep(ScriptMethods.randomize.Next(3500, 4500));
            ScriptMethods.Echelon1ChangeUnit();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            ScriptMethods.ChangeFilterAR();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            if (runs % 2 == 0)
            {
                ScriptMethods.SelectUnit(dragger1Slot);
            }
            else
            {
                ScriptMethods.SelectUnit(dragger2Slot);
            }
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectEchelon2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));

            ScriptMethods.Echelon2ChangeUnit();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            if (runs % 2 == 0)
            {
                ScriptMethods.SelectUnit(dragger2Slot);
            }
            else
            {
                ScriptMethods.SelectUnit(dragger1Slot);
            }

            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            ScriptMethods.ReturnToBaseClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5000));

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction("Selecting 0-2");
            ScriptMethods.ClickCombat();
            Thread.Sleep(ScriptMethods.randomize.Next(2000, 4000));
            ScriptMethods.SelectChapter0();
            Thread.Sleep(ScriptMethods.randomize.Next(2000, 3000));
            ScriptMethods.Select0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3000));
            ScriptMethods.NormalBattleClick();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.UpdateCurrentAction("Deploying team 1");
            ScriptMethods.DeployTeam1_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            ScriptMethods.UpdateCurrentAction("Deploying team 2");
            ScriptMethods.DeployTeam2_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.UpdateCurrentAction("Start operation click");
            ScriptMethods.StartOperationClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5000));
            ScriptMethods.UpdateCurrentAction("Resupply team 1");
            ScriptMethods.ResupplyEchelon1_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));

            ScriptMethods.UpdateCurrentAction("Part 1 planning");
            ScriptMethods.PlanningModeClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode0_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode1_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.MouseDragTopToBottom();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500));
            ScriptMethods.SelectNode2_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode3_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode4_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.UpdateCurrentAction("Executing part 1 plan");

            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(clearTimePart1, clearTimePart1 + clearTimeOffset));
            ScriptMethods.UpdateCurrentAction("Part 1 cleared, waiting for turn 2");
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(15500, 16500));

            ScriptMethods.UpdateCurrentAction("Part 2 planning");
            ScriptMethods.PlanningModeClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode4_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode5_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode6_0_2();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));

            ScriptMethods.UpdateCurrentAction("Executing part 2 plan");
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(clearTimePart2, clearTimePart2 + clearTimeOffset));
            ScriptMethods.UpdateCurrentAction("Part 2 cleared, existing to main screen");
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(11500, 12000));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(5000, 5500));
        }
Beispiel #4
0
        public static void StartRun()
        {
            var node1Cleartime    = Int32.Parse(ConfigurationManager.AppSettings["34Night_First_Node_Cleartime"]);
            var node2Cleartime    = Int32.Parse(ConfigurationManager.AppSettings["34Night_Second_Node_Cleartime"]);
            var clearTimeOffset   = Int32.Parse(ConfigurationManager.AppSettings["clearTimeOffSet"]);
            var unusedTeams       = Int32.Parse(ConfigurationManager.AppSettings["34Night_Unused_Teams"]);
            var useGriffinSupport = Convert.ToBoolean(ConfigurationManager.AppSettings["34Night_Use_Griffin_Support"]);

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot();
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction("Require repairs check");
            ScriptMethods.TakeRepairScreenShot();
            ScriptMethods.RepairLoop();

            ScriptMethods.UpdateCurrentAction("Logistic returned check");
            ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back
            ScriptMethods.RestartLogis();

            ScriptMethods.UpdateCurrentAction("Selecting 3-4N");
            ScriptMethods.ClickCombat();
            Thread.Sleep(ScriptMethods.randomize.Next(2000, 4000));
            ScriptMethods.SelectChapter3();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNight();
            Thread.Sleep(ScriptMethods.randomize.Next(2000, 3000));
            ScriptMethods.Select3_4();
            Thread.Sleep(ScriptMethods.randomize.Next(2500, 3000));
            ScriptMethods.NormalBattleClick();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.UpdateCurrentAction("Deploying team 1");
            ScriptMethods.DeployTeam_3_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.UpdateCurrentAction("Start operation click");
            ScriptMethods.StartOperationClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5000));
            ScriptMethods.CloseNightBattleHint();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));

            ScriptMethods.UpdateCurrentAction("Part 1 planning");
            ScriptMethods.PlanningModeClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode1_3_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode2_3_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.UpdateCurrentAction("Executing part 1 plan");
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(node1Cleartime, node1Cleartime + clearTimeOffset));
            ScriptMethods.DeployTeam_3_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.SupportEchelonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4000, 4500));
            ScriptMethods.DeployFriendSupport(useGriffinSupport);
            Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000));
            ScriptMethods.ChangeFriendModeEliminate();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));

            //ScriptMethods.PlanningModeClick(); //apparently planning mode doesn't work with 1 point left
            //Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode2_3_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode3_3_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(node2Cleartime, node2Cleartime + clearTimeOffset));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));

            //friend killing node
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(30000, 30000));
            ScriptMethods.Ok_Execute_End_ButtonClick();
            Thread.Sleep(ScriptMethods.randomize.Next(20500, 22000));

            //turn2
            ScriptMethods.SelectNode3_3_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
            ScriptMethods.SelectNode4_3_4N();
            Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500));
        }