Beispiel #1
0
        /// <summary>
        /// Method called when this behaviour is scheduled to be destroyed.
        /// OnDestroy will only be called on objects that have previously been active.
        /// </summary>
        void OnDestroy()
        {
            if (_trackerPlugin != null)
            {
                _trackerPlugin.StopInput();
                _trackerPlugin.DeinitPlugin();
                _trackerPlugin = null;
            }

            if (_lineMaterial != null)
            {
                Material.Destroy(_lineMaterial);
                _lineMaterial = null;
            }
        }