//Load Data//
        public void Load()
        {
            string gameDataFile = GetDataPath() + "/" + dataFileName;
            if (xs.hasFile(gameDataFile))
            {
                string dataString = xs.LoadXML(gameDataFile);
                GameData gameDataFromXML = xs.DeserializeObject(dataString, typeof(GameData)) as GameData;

                //Verify Success//
                if (gameDataFromXML.key == gameData.key)
                {
                    gameData = gameDataFromXML;
                }
                //Verify Failed//
                else
                {
                    //Todo
                }
            }
            else
            {
                if (gameData != null)
                    Save();
            }
        }
        public void Awake()
        {
            gameData = new GameData();

            //Key will be set by the device id//
            gameData.key = SystemInfo.deviceUniqueIdentifier;
            Load();
        }