public void Start()
 {
     this.control = new KRSVesselShot();
     this.windowSize = new Rect(256f, 50f, 300f, Screen.height - 50f);
     this.tabNames = new string[] { "View", "Config" };
     this.tabGUI = new Action[] { GUITabView, GUITabConfig };
     this.control.Config.onApply += ConfigApplied;
     this.control.Config.onRevert += ConfigReverted;
     
     EditorLogic.fetch.editorCamera.gameObject.AddComponent<KRSEditorAxis>();
 }
        public void Start()
        {
            this.control                  = new KRSVesselShot();
            this.windowSize               = new Rect(256f, 50f, 300f, Screen.height - 50f);
            this.tabNames                 = new string[] { "View", "Config" };
            this.tabGUI                   = new Action[] { GUITabView, GUITabConfig };
            this.control.Config.onApply  += ConfigApplied;
            this.control.Config.onRevert += ConfigReverted;

            EditorLogic.fetch.editorCamera.gameObject.AddComponent <KRSEditorAxis>();
        }