Beispiel #1
0
        public quaternion get_rotateAroundAxe(quaternion Q, double f)
        {
            quaternion t  = new quaternion(Q.ort(), f / 2);
            quaternion QQ = this;

            QQ = t * QQ * t.conj();

            return(QQ);
        }
Beispiel #2
0
        public quaternion get_rotateAroundAxe(quaternion s, quaternion e, double f)
        //posoka na zawyrtane: gledame ot E kam S i zavartame obratno na chasovnika
        {
            quaternion t  = new quaternion((e - s).ort(), f / 2);
            quaternion QQ = this;

            QQ  = t * (QQ - s) * t.conj();
            QQ += s;

            return(QQ);
        }
Beispiel #3
0
        public quaternion set_rotateAroundAxe(quaternion Q, double f)
        {
            quaternion t  = new quaternion(Q.ort(), f / 2);
            quaternion QQ = this;

            QQ = t * QQ * t.conj();

            this.q[0] = QQ.q[0];
            this.q[1] = QQ.q[1];
            this.q[2] = QQ.q[2];
            this.q[3] = QQ.q[3];
            return(this);
        }