public EngineText2D(KoCFont font, string text, Vector2 origin)
 {
     this.origin = origin;
     this.font   = font;
     this.text   = text;
     matrixArray = font.CalculateMatrices(text, origin.X, origin.Y);
 }
 public void ChangeText(string text)
 {
     this.text   = text;
     matrixArray = font.CalculateMatrices(text, origin.X, origin.Y);
 }