Beispiel #1
0
        public void When_a_game_is_asked_for_its_payout_structure_it_delegates_it_to_the_Payout_object_that_was_injected()
        {
            var payoutStructure = new BuyIn();

            var game = new Game(payoutStructure);

            Assert.Equal(payoutStructure, game.BuyIn);
        }
Beispiel #2
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        public void When_a_player_is_added_to_a_game_its_added_to_the_backing_store()
        {
            var game = new Game(new BuyIn());

            var entrant = new Player();
            game.AddEntrant(entrant);

            Assert.Contains(entrant, game.AllEntrants());
        }
Beispiel #3
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        public void When_a_entrant_is_attempted_to_be_added_more_than_once_it_throw_an_argument_exception() 
        {
            var game = new Game(new BuyIn());

            var entrant = new Player();
            game.AddEntrant(entrant);


            Assert.Throws<ArgumentException>(() => game.AddEntrant(entrant));            
            Assert.Contains(entrant, game.AllEntrants());
            Assert.Equal(1, game.AllEntrants().Count());
        }
Beispiel #4
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        public void A_game_should_not_allow_any_new_entrants_if_the_game_has_started()
        {
            var game = new Game(new BuyIn(20));

            game.AddEntrant(new Player());
            game.AddEntrant(new Player());
            game.AddEntrant(new Player());


            game.AddPayouts(TwoPlayerPayout());

             Assert.Throws<ArgumentException>(() => game.AddEntrant(new Player()));          
        }
Beispiel #5
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        public void A_game_is_concerted_started_when_a_payout_structure_has_been_assign()
        {
            var game = new Game(new BuyIn(20));

            game.AddEntrant(new Player());
            game.AddEntrant(new Player());
            game.AddEntrant(new Player());

            Assert.False(game.IsStarted());


            game.AddPayouts(TwoPlayerPayout());

            Assert.True(game.IsStarted());
        }
Beispiel #6
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        public void Cannot_assign_a_new_payout_structure_if_the_game_has_started()
        {
            var game = new Game(new BuyIn(20));

            game.AddEntrant(new Player());
            game.AddEntrant(new Player());
            game.AddEntrant(new Player());


            game.AddPayouts(TwoPlayerPayout());

            Assert.True(game.IsStarted());
            Assert.Throws<ArgumentException>(() => game.AddPayouts(TwoPlayerPayout()));
            Assert.True(game.IsStarted());
        }
Beispiel #7
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        public void When_a_Game_is_constructed_it_should_start_with_zero_players()
        {
            var game = new Game(new BuyIn());

            Assert.Empty(game.AllEntrants());
        }
Beispiel #8
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        public void When_asked_for_the_payout_of_1st_place_should_return_first_payout()
        {
            var game = new Game(new BuyIn(20));

            game.AddEntrant(new Player());
            game.AddEntrant(new Player());
            game.AddEntrant(new Player());

            game.AddPayouts(TwoPlayerPayout());

            const int firstPlace = 1;
            int result = game.GetPayoutFor(firstPlace);

            Assert.Equal(40, result);
        }
Beispiel #9
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        public void When_assiging_payouts_the_totals_should_be_equal_to_total_prize_pool()
        {
            var game = new Game(new BuyIn(20));

            game.AddEntrant(new Player());
            game.AddEntrant(new Player());
            game.AddEntrant(new Player());
            game.AddEntrant(new Player());


            Exception ex = Assert.Throws<ArgumentException>(() => game.AddPayouts(TwoPlayerPayout()));
            Assert.Equal("Payout total of 60 does not equal the prize pool of 80", ex.Message);
        }