public MapEditorConfigMenuScreen() : base("Map Editor Config") { verticalNodeCount = 3; horizontalNodeCount = 3; // Configure Increase/Decrease count actions increaseCountAction = new InputAction(new Keys[] { Keys.Right }, true); decreaseCountAction = new InputAction(new Keys[] { Keys.Left }, true); // Add Menu Items MenuItem verticalNodesMenuItem = new MenuItem("Vertical Nodes: 3"); MenuItem horizontalNodesMenuItem = new MenuItem("Horizontal Nodes: 3"); MenuItem confirmMenuItem = new MenuItem("Confirm"); MenuItem cancelMenuItem = new MenuItem("Cancel"); // Hook up events confirmMenuItem.Selected += confirmMenuItem_Selected; cancelMenuItem.Selected += cancelMenuItem_Selected; // Add menu Items MenuItems.Add(verticalNodesMenuItem); MenuItems.Add(horizontalNodesMenuItem); MenuItems.Add(confirmMenuItem); MenuItems.Add(cancelMenuItem); }
public OptionsMenuScreen() : base("Options") { MenuItem cancelMenuItem = new MenuItem("Cancel"); // Hook up menu items to selection event // TODO: Create menu items for the options menu cancelMenuItem.Selected += cancelMenuItem_Selected; MenuItems.Add(cancelMenuItem); }
public PreLevelScreen() : base("Select A Level") { MenuItem level1MenuItem = new MenuItem("Level 1"); MenuItem cancelMenuItem = new MenuItem("Return To Main Menu"); // Hook up menu items to selection event // TODO: Create menu items for towers and levels level1MenuItem.Selected += level1MenuItem_Selected; cancelMenuItem.Selected += cancelMenuItem_Selected; MenuItems.Add(level1MenuItem); MenuItems.Add(cancelMenuItem); }
public PauseMenuScreen() : base("Pause Menu") { // Add Menu Items MenuItem resumeMenuItem = new MenuItem("Resume Game"); MenuItem exitMenuItem = new MenuItem("Exit To Main Menu"); // Hook up events resumeMenuItem.Selected += resumeMenuItem_Selected; exitMenuItem.Selected += exitMenuItem_Selected; // Add menu Items MenuItems.Add(resumeMenuItem); MenuItems.Add(exitMenuItem); }
public MapEditorMenuScreen() : base("Map Options") { // Add Menu Items MenuItem saveMenuItem = new MenuItem("Save Map"); MenuItem resumeMenuItem = new MenuItem("Resume"); MenuItem exitMenuItem = new MenuItem("Exit To Main Menu"); // Hook up events saveMenuItem.Selected += saveMenuItem_Selected; resumeMenuItem.Selected += resumeMenuItem_Selected; exitMenuItem.Selected += exitMenuItem_Selected; // Add menu Items MenuItems.Add(saveMenuItem); MenuItems.Add(resumeMenuItem); MenuItems.Add(exitMenuItem); }
public MainMenuScreen() : base("Main Menu") { MenuItem playGameMenuItem = new MenuItem("Play Game"); MenuItem editorMenuItem = new MenuItem("Map Editor"); MenuItem optionsMenuItem = new MenuItem("Options"); MenuItem exitGameMenuItem = new MenuItem("Exit"); // Hook up menu items to selection event playGameMenuItem.Selected += playGameMenuItem_Selected; editorMenuItem.Selected += editorMenuItem_Selected; optionsMenuItem.Selected += optionsMenuItem_Selected; exitGameMenuItem.Selected += exitGameMenuItem_Selected; MenuItems.Add(playGameMenuItem); MenuItems.Add(editorMenuItem); MenuItems.Add(optionsMenuItem); MenuItems.Add(exitGameMenuItem); }